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107 lines
3.5 KiB
C#
107 lines
3.5 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Mind;
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using Content.Shared.MouseRotator;
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using Content.Shared.Movement.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Shared.CombatMode;
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CombatModeComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
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}
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private void OnMapInit(EntityUid uid, CombatModeComponent component, MapInitEvent args)
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{
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_actionsSystem.AddAction(uid, ref component.CombatToggleActionEntity, component.CombatToggleAction);
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Dirty(uid, component);
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}
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private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
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{
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_actionsSystem.RemoveAction(uid, component.CombatToggleActionEntity);
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SetMouseRotatorComponents(uid, false);
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}
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private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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SetInCombatMode(uid, !component.IsInCombatMode, component);
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var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
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_popup.PopupClient(Loc.GetString(msg), args.Performer, args.Performer);
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}
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public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return;
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component.CanDisarm = canDisarm;
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}
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public bool IsInCombatMode(EntityUid? entity, CombatModeComponent? component = null)
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{
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return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
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}
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public virtual void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return;
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if (component.IsInCombatMode == value)
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return;
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component.IsInCombatMode = value;
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Dirty(entity, component);
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if (component.CombatToggleActionEntity != null)
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_actionsSystem.SetToggled(component.CombatToggleActionEntity, component.IsInCombatMode);
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// Change mouse rotator comps if flag is set
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if (!component.ToggleMouseRotator || IsNpc(entity) && !_mind.TryGetMind(entity, out _, out _))
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return;
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SetMouseRotatorComponents(entity, value);
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}
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private void SetMouseRotatorComponents(EntityUid uid, bool value)
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{
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if (value)
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{
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EnsureComp<MouseRotatorComponent>(uid);
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EnsureComp<NoRotateOnMoveComponent>(uid);
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}
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else
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{
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RemComp<MouseRotatorComponent>(uid);
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RemComp<NoRotateOnMoveComponent>(uid);
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}
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}
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// todo: When we stop making fucking garbage abstract shared components, remove this shit too.
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protected abstract bool IsNpc(EntityUid uid);
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}
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public sealed partial class ToggleCombatActionEvent : InstantActionEvent
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{
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}
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