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425 lines
16 KiB
C#
425 lines
16 KiB
C#
using System.Linq;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Stacks;
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using Content.Shared.Whitelist;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Shared.Research.Components;
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namespace Content.Shared.Materials;
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/// <summary>
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/// This handles storing materials and modifying their amounts
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/// <see cref="MaterialStorageComponent"/>
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/// </summary>
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public abstract class SharedMaterialStorageSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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/// <summary>
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/// Default volume for a sheet if the material's entity prototype has no material composition.
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/// </summary>
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private const int DefaultSheetVolume = 100;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MaterialStorageComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MaterialStorageComponent, TechnologyDatabaseModifiedEvent>(OnDatabaseModified);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<InsertingMaterialStorageComponent>();
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while (query.MoveNext(out var uid, out var inserting))
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{
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if (_timing.CurTime < inserting.EndTime)
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continue;
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_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
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RemComp(uid, inserting);
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}
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}
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private void OnMapInit(EntityUid uid, MaterialStorageComponent component, MapInitEvent args)
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{
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_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
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}
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/// <summary>
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/// Gets all the materials stored on this entity
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/// </summary>
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/// <param name="ent"></param>
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/// <param name="localOnly">Include only materials held "locally", as determined by event subscribers</param>
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/// <returns></returns>
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public Dictionary<ProtoId<MaterialPrototype>, int> GetStoredMaterials(Entity<MaterialStorageComponent?> ent, bool localOnly = false)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return new();
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// clone so we don't modify by accident.
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var mats = new Dictionary<ProtoId<MaterialPrototype>, int>(ent.Comp.Storage);
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var ev = new GetStoredMaterialsEvent((ent, ent.Comp), mats, localOnly);
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RaiseLocalEvent(ent, ref ev, true);
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return ev.Materials;
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}
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/// <summary>
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/// Gets the volume of a specified material contained in this storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="material"></param>
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/// <param name="component"></param>
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/// <param name="localOnly"></param>
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/// <returns>The volume of the material</returns>
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[PublicAPI]
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public int GetMaterialAmount(EntityUid uid, MaterialPrototype material, MaterialStorageComponent? component = null, bool localOnly = false)
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{
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return GetMaterialAmount(uid, material.ID, component, localOnly);
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}
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/// <summary>
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/// Gets the volume of a specified material contained in this storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="material"></param>
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/// <param name="component"></param>
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/// <param name="localOnly"></param>
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/// <returns>The volume of the material</returns>
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public int GetMaterialAmount(EntityUid uid, string material, MaterialStorageComponent? component = null, bool localOnly = false)
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{
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if (!Resolve(uid, ref component))
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return 0; //you have nothing
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return GetStoredMaterials((uid, component), localOnly).GetValueOrDefault(material, 0);
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}
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/// <summary>
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/// Gets the total volume of all materials in the storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <param name="localOnly"></param>
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/// <returns>The volume of all materials in the storage</returns>
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public int GetTotalMaterialAmount(EntityUid uid, MaterialStorageComponent? component = null, bool localOnly = false)
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{
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if (!Resolve(uid, ref component))
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return 0;
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return GetStoredMaterials((uid, component), localOnly).Values.Sum();
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}
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// TODO: Revisit this if we ever decide to do things with storage limits. As it stands, the feature is unused.
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/// <summary>
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/// Tests if a specific amount of volume will fit in the storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="volume"></param>
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/// <param name="component"></param>
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/// <param name="localOnly"></param>
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/// <returns>If the specified volume will fit</returns>
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public bool CanTakeVolume(EntityUid uid, int volume, MaterialStorageComponent? component = null, bool localOnly = false)
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{
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if (!Resolve(uid, ref component))
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return false;
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return component.StorageLimit == null || GetTotalMaterialAmount(uid, component, true) + volume <= component.StorageLimit;
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}
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/// <summary>
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/// Checks if a certain material prototype is supported by this entity.
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/// </summary>
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public bool IsMaterialWhitelisted(Entity<MaterialStorageComponent?> ent, ProtoId<MaterialPrototype> material)
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{
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if (!Resolve(ent, ref ent.Comp))
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return false;
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if (ent.Comp.MaterialWhiteList == null)
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return true;
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return ent.Comp.MaterialWhiteList.Contains(material);
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}
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/// <summary>
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/// Checks if the specified material can be changed by the specified volume.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="materialId"></param>
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/// <param name="volume"></param>
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/// <param name="component"></param>
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/// <param name="localOnly"></param>
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/// <returns>If the amount can be changed</returns>
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public bool CanChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null, bool localOnly = false)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanTakeVolume(uid, volume, component))
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return false;
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if (!IsMaterialWhitelisted((uid, component), materialId))
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return false;
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var amount = GetMaterialAmount(uid, materialId, component, localOnly);
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return amount + volume >= 0;
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}
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/// <summary>
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/// Checks if the specified materials can be changed by the specified volumes.
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/// </summary>
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/// <param name="entity"></param>
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/// <param name="materials"></param>
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/// <returns>If the amount can be changed</returns>
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/// <param name="localOnly"></param>
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public bool CanChangeMaterialAmount(Entity<MaterialStorageComponent?> entity, Dictionary<string,int> materials, bool localOnly = false)
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{
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if (!Resolve(entity, ref entity.Comp))
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return false;
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var inVolume = materials.Values.Sum();
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var stored = GetStoredMaterials((entity, entity.Comp), localOnly);
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if (!CanTakeVolume(entity, inVolume, entity.Comp))
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return false;
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foreach (var (material, amount) in materials)
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{
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if (!IsMaterialWhitelisted(entity, material))
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return false;
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if (stored.GetValueOrDefault(material) + amount < 0)
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return false;
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}
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return true;
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}
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/// <summary>
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/// Changes the amount of a specific material in the storage.
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/// Still respects the filters in place.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="materialId"></param>
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/// <param name="volume"></param>
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/// <param name="component"></param>
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/// <param name="dirty"></param>
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/// <param name="localOnly"></param>
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/// <returns>If it was successful</returns>
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public bool TryChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null, bool dirty = true, bool localOnly = false)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanChangeMaterialAmount(uid, materialId, volume, component, localOnly))
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return false;
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var changeEv = new ConsumeStoredMaterialsEvent((uid, component), new() {{materialId, volume}}, localOnly);
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RaiseLocalEvent(uid, ref changeEv);
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var remaining = changeEv.Materials.Values.First();
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var existing = component.Storage.GetOrNew(materialId);
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var localUpperLimit = component.StorageLimit == null ? int.MaxValue : component.StorageLimit.Value - existing;
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var localLowerLimit = -existing;
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var localChange = Math.Clamp(remaining, localLowerLimit, localUpperLimit);
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existing += localChange;
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if (existing == 0)
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component.Storage.Remove(materialId);
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else
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component.Storage[materialId] = existing;
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var ev = new MaterialAmountChangedEvent();
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RaiseLocalEvent(uid, ref ev);
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if (dirty)
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Dirty(uid, component);
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return true;
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}
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/// <summary>
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/// Changes the amount of a specific material in the storage.
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/// Still respects the filters in place.
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/// </summary>
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/// <returns>If the amount can be changed</returns>
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public bool TryChangeMaterialAmount(Entity<MaterialStorageComponent?> entity, Dictionary<string, int> materials, bool localOnly = false)
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{
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return TryChangeMaterialAmount(entity, materials.Select(p => (new ProtoId<MaterialPrototype>(p.Key), p.Value)).ToDictionary(), localOnly);
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}
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/// <summary>
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/// Changes the amount of a specific material in the storage.
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/// Still respects the filters in place.
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/// </summary>
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/// <returns>If the amount can be changed</returns>
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public bool TryChangeMaterialAmount(
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Entity<MaterialStorageComponent?> entity,
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Dictionary<ProtoId<MaterialPrototype>, int> materials,
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bool localOnly = false)
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{
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if (!Resolve(entity, ref entity.Comp))
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return false;
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foreach (var (material, amount) in materials)
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{
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if (!CanChangeMaterialAmount(entity, material, amount, entity))
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return false;
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}
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var changeEv = new ConsumeStoredMaterialsEvent((entity, entity.Comp), materials, localOnly);
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RaiseLocalEvent(entity, ref changeEv);
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foreach (var (material, remaining) in changeEv.Materials)
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{
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var existing = entity.Comp.Storage.GetOrNew(material);
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var localUpperLimit = entity.Comp.StorageLimit == null ? int.MaxValue : entity.Comp.StorageLimit.Value - existing;
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var localLowerLimit = -existing;
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var localChange = Math.Clamp(remaining, localLowerLimit, localUpperLimit);
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existing += localChange;
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if (existing == 0)
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entity.Comp.Storage.Remove(material);
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else
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entity.Comp.Storage[material] = existing;
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}
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var ev = new MaterialAmountChangedEvent();
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RaiseLocalEvent(entity, ref ev);
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Dirty(entity, entity.Comp);
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return true;
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}
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/// <summary>
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/// Tries to set the amount of material in the storage to a specific value.
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/// Still respects the filters in place.
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/// </summary>
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/// <param name="uid">The entity to change the material storage on.</param>
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/// <param name="materialId">The ID of the material to change.</param>
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/// <param name="volume">The stored material volume to set the storage to.</param>
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/// <param name="component">The storage component on <paramref name="uid"/>. Resolved automatically if not given.</param>
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/// <returns>True if it was successful (enough space etc).</returns>
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[PublicAPI]
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public bool TrySetMaterialAmount(
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EntityUid uid,
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string materialId,
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int volume,
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MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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var curAmount = GetMaterialAmount(uid, materialId, component);
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var delta = volume - curAmount;
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return TryChangeMaterialAmount(uid, materialId, delta, component);
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}
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/// <summary>
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/// Tries to insert an entity into the material storage.
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/// </summary>
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public virtual bool TryInsertMaterialEntity(EntityUid user,
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EntityUid toInsert,
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EntityUid receiver,
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MaterialStorageComponent? storage = null,
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MaterialComponent? material = null,
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PhysicalCompositionComponent? composition = null)
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{
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if (!Resolve(receiver, ref storage))
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return false;
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if (!Resolve(toInsert, ref material, ref composition, false))
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return false;
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if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, toInsert))
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return false;
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if (HasComp<UnremoveableComponent>(toInsert))
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return false;
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// Material Whitelist checked implicitly by CanChangeMaterialAmount();
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var multiplier = TryComp<StackComponent>(toInsert, out var stackComponent) ? stackComponent.Count : 1;
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var totalVolume = 0;
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foreach (var (mat, vol) in composition.MaterialComposition)
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{
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if (!CanChangeMaterialAmount(receiver, mat, vol * multiplier, storage))
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return false;
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totalVolume += vol * multiplier;
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}
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if (!CanTakeVolume(receiver, totalVolume, storage, localOnly: true))
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return false;
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foreach (var (mat, vol) in composition.MaterialComposition)
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{
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TryChangeMaterialAmount(receiver, mat, vol * multiplier, storage);
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}
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var insertingComp = EnsureComp<InsertingMaterialStorageComponent>(receiver);
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insertingComp.EndTime = _timing.CurTime + storage.InsertionTime;
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if (!storage.IgnoreColor)
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{
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_prototype.TryIndex<MaterialPrototype>(composition.MaterialComposition.Keys.First(), out var lastMat);
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insertingComp.MaterialColor = lastMat?.Color;
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}
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_appearance.SetData(receiver, MaterialStorageVisuals.Inserting, true);
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Dirty(receiver, insertingComp);
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var ev = new MaterialEntityInsertedEvent(material);
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RaiseLocalEvent(receiver, ref ev);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Broadcasts an event that will collect a list of which materials
|
|
/// are allowed to be inserted into the materialStorage.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="component"></param>
|
|
public void UpdateMaterialWhitelist(EntityUid uid, MaterialStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component, false))
|
|
return;
|
|
var ev = new GetMaterialWhitelistEvent(uid);
|
|
RaiseLocalEvent(uid, ref ev);
|
|
component.MaterialWhiteList = ev.Whitelist;
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
private void OnInteractUsing(EntityUid uid, MaterialStorageComponent component, InteractUsingEvent args)
|
|
{
|
|
if (args.Handled || !component.InsertOnInteract)
|
|
return;
|
|
args.Handled = TryInsertMaterialEntity(args.User, args.Used, uid, component);
|
|
}
|
|
|
|
private void OnDatabaseModified(Entity<MaterialStorageComponent> ent, ref TechnologyDatabaseModifiedEvent args)
|
|
{
|
|
UpdateMaterialWhitelist(ent);
|
|
}
|
|
|
|
public int GetSheetVolume(MaterialPrototype material)
|
|
{
|
|
if (material.StackEntity == null)
|
|
return DefaultSheetVolume;
|
|
|
|
var proto = _prototype.Index<EntityPrototype>(material.StackEntity);
|
|
|
|
if (!proto.TryGetComponent<PhysicalCompositionComponent>(out var composition, EntityManager.ComponentFactory))
|
|
return DefaultSheetVolume;
|
|
|
|
return composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == material.ID).Value;
|
|
}
|
|
}
|