CatStation/Content.Shared/Materials/SharedMaterialStorageSystem.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

425 lines
16 KiB
C#

using System.Linq;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Stacks;
using Content.Shared.Whitelist;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Shared.Research.Components;
namespace Content.Shared.Materials;
/// <summary>
/// This handles storing materials and modifying their amounts
/// <see cref="MaterialStorageComponent"/>
/// </summary>
public abstract class SharedMaterialStorageSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
/// <summary>
/// Default volume for a sheet if the material's entity prototype has no material composition.
/// </summary>
private const int DefaultSheetVolume = 100;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaterialStorageComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<MaterialStorageComponent, TechnologyDatabaseModifiedEvent>(OnDatabaseModified);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<InsertingMaterialStorageComponent>();
while (query.MoveNext(out var uid, out var inserting))
{
if (_timing.CurTime < inserting.EndTime)
continue;
_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
RemComp(uid, inserting);
}
}
private void OnMapInit(EntityUid uid, MaterialStorageComponent component, MapInitEvent args)
{
_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
}
/// <summary>
/// Gets all the materials stored on this entity
/// </summary>
/// <param name="ent"></param>
/// <param name="localOnly">Include only materials held "locally", as determined by event subscribers</param>
/// <returns></returns>
public Dictionary<ProtoId<MaterialPrototype>, int> GetStoredMaterials(Entity<MaterialStorageComponent?> ent, bool localOnly = false)
{
if (!Resolve(ent, ref ent.Comp, false))
return new();
// clone so we don't modify by accident.
var mats = new Dictionary<ProtoId<MaterialPrototype>, int>(ent.Comp.Storage);
var ev = new GetStoredMaterialsEvent((ent, ent.Comp), mats, localOnly);
RaiseLocalEvent(ent, ref ev, true);
return ev.Materials;
}
/// <summary>
/// Gets the volume of a specified material contained in this storage.
/// </summary>
/// <param name="uid"></param>
/// <param name="material"></param>
/// <param name="component"></param>
/// <param name="localOnly"></param>
/// <returns>The volume of the material</returns>
[PublicAPI]
public int GetMaterialAmount(EntityUid uid, MaterialPrototype material, MaterialStorageComponent? component = null, bool localOnly = false)
{
return GetMaterialAmount(uid, material.ID, component, localOnly);
}
/// <summary>
/// Gets the volume of a specified material contained in this storage.
/// </summary>
/// <param name="uid"></param>
/// <param name="material"></param>
/// <param name="component"></param>
/// <param name="localOnly"></param>
/// <returns>The volume of the material</returns>
public int GetMaterialAmount(EntityUid uid, string material, MaterialStorageComponent? component = null, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return 0; //you have nothing
return GetStoredMaterials((uid, component), localOnly).GetValueOrDefault(material, 0);
}
/// <summary>
/// Gets the total volume of all materials in the storage.
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <param name="localOnly"></param>
/// <returns>The volume of all materials in the storage</returns>
public int GetTotalMaterialAmount(EntityUid uid, MaterialStorageComponent? component = null, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return 0;
return GetStoredMaterials((uid, component), localOnly).Values.Sum();
}
// TODO: Revisit this if we ever decide to do things with storage limits. As it stands, the feature is unused.
/// <summary>
/// Tests if a specific amount of volume will fit in the storage.
/// </summary>
/// <param name="uid"></param>
/// <param name="volume"></param>
/// <param name="component"></param>
/// <param name="localOnly"></param>
/// <returns>If the specified volume will fit</returns>
public bool CanTakeVolume(EntityUid uid, int volume, MaterialStorageComponent? component = null, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return false;
return component.StorageLimit == null || GetTotalMaterialAmount(uid, component, true) + volume <= component.StorageLimit;
}
/// <summary>
/// Checks if a certain material prototype is supported by this entity.
/// </summary>
public bool IsMaterialWhitelisted(Entity<MaterialStorageComponent?> ent, ProtoId<MaterialPrototype> material)
{
if (!Resolve(ent, ref ent.Comp))
return false;
if (ent.Comp.MaterialWhiteList == null)
return true;
return ent.Comp.MaterialWhiteList.Contains(material);
}
/// <summary>
/// Checks if the specified material can be changed by the specified volume.
/// </summary>
/// <param name="uid"></param>
/// <param name="materialId"></param>
/// <param name="volume"></param>
/// <param name="component"></param>
/// <param name="localOnly"></param>
/// <returns>If the amount can be changed</returns>
public bool CanChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return false;
if (!CanTakeVolume(uid, volume, component))
return false;
if (!IsMaterialWhitelisted((uid, component), materialId))
return false;
var amount = GetMaterialAmount(uid, materialId, component, localOnly);
return amount + volume >= 0;
}
/// <summary>
/// Checks if the specified materials can be changed by the specified volumes.
/// </summary>
/// <param name="entity"></param>
/// <param name="materials"></param>
/// <returns>If the amount can be changed</returns>
/// <param name="localOnly"></param>
public bool CanChangeMaterialAmount(Entity<MaterialStorageComponent?> entity, Dictionary<string,int> materials, bool localOnly = false)
{
if (!Resolve(entity, ref entity.Comp))
return false;
var inVolume = materials.Values.Sum();
var stored = GetStoredMaterials((entity, entity.Comp), localOnly);
if (!CanTakeVolume(entity, inVolume, entity.Comp))
return false;
foreach (var (material, amount) in materials)
{
if (!IsMaterialWhitelisted(entity, material))
return false;
if (stored.GetValueOrDefault(material) + amount < 0)
return false;
}
return true;
}
/// <summary>
/// Changes the amount of a specific material in the storage.
/// Still respects the filters in place.
/// </summary>
/// <param name="uid"></param>
/// <param name="materialId"></param>
/// <param name="volume"></param>
/// <param name="component"></param>
/// <param name="dirty"></param>
/// <param name="localOnly"></param>
/// <returns>If it was successful</returns>
public bool TryChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null, bool dirty = true, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return false;
if (!CanChangeMaterialAmount(uid, materialId, volume, component, localOnly))
return false;
var changeEv = new ConsumeStoredMaterialsEvent((uid, component), new() {{materialId, volume}}, localOnly);
RaiseLocalEvent(uid, ref changeEv);
var remaining = changeEv.Materials.Values.First();
var existing = component.Storage.GetOrNew(materialId);
var localUpperLimit = component.StorageLimit == null ? int.MaxValue : component.StorageLimit.Value - existing;
var localLowerLimit = -existing;
var localChange = Math.Clamp(remaining, localLowerLimit, localUpperLimit);
existing += localChange;
if (existing == 0)
component.Storage.Remove(materialId);
else
component.Storage[materialId] = existing;
var ev = new MaterialAmountChangedEvent();
RaiseLocalEvent(uid, ref ev);
if (dirty)
Dirty(uid, component);
return true;
}
/// <summary>
/// Changes the amount of a specific material in the storage.
/// Still respects the filters in place.
/// </summary>
/// <returns>If the amount can be changed</returns>
public bool TryChangeMaterialAmount(Entity<MaterialStorageComponent?> entity, Dictionary<string, int> materials, bool localOnly = false)
{
return TryChangeMaterialAmount(entity, materials.Select(p => (new ProtoId<MaterialPrototype>(p.Key), p.Value)).ToDictionary(), localOnly);
}
/// <summary>
/// Changes the amount of a specific material in the storage.
/// Still respects the filters in place.
/// </summary>
/// <returns>If the amount can be changed</returns>
public bool TryChangeMaterialAmount(
Entity<MaterialStorageComponent?> entity,
Dictionary<ProtoId<MaterialPrototype>, int> materials,
bool localOnly = false)
{
if (!Resolve(entity, ref entity.Comp))
return false;
foreach (var (material, amount) in materials)
{
if (!CanChangeMaterialAmount(entity, material, amount, entity))
return false;
}
var changeEv = new ConsumeStoredMaterialsEvent((entity, entity.Comp), materials, localOnly);
RaiseLocalEvent(entity, ref changeEv);
foreach (var (material, remaining) in changeEv.Materials)
{
var existing = entity.Comp.Storage.GetOrNew(material);
var localUpperLimit = entity.Comp.StorageLimit == null ? int.MaxValue : entity.Comp.StorageLimit.Value - existing;
var localLowerLimit = -existing;
var localChange = Math.Clamp(remaining, localLowerLimit, localUpperLimit);
existing += localChange;
if (existing == 0)
entity.Comp.Storage.Remove(material);
else
entity.Comp.Storage[material] = existing;
}
var ev = new MaterialAmountChangedEvent();
RaiseLocalEvent(entity, ref ev);
Dirty(entity, entity.Comp);
return true;
}
/// <summary>
/// Tries to set the amount of material in the storage to a specific value.
/// Still respects the filters in place.
/// </summary>
/// <param name="uid">The entity to change the material storage on.</param>
/// <param name="materialId">The ID of the material to change.</param>
/// <param name="volume">The stored material volume to set the storage to.</param>
/// <param name="component">The storage component on <paramref name="uid"/>. Resolved automatically if not given.</param>
/// <returns>True if it was successful (enough space etc).</returns>
[PublicAPI]
public bool TrySetMaterialAmount(
EntityUid uid,
string materialId,
int volume,
MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
var curAmount = GetMaterialAmount(uid, materialId, component);
var delta = volume - curAmount;
return TryChangeMaterialAmount(uid, materialId, delta, component);
}
/// <summary>
/// Tries to insert an entity into the material storage.
/// </summary>
public virtual bool TryInsertMaterialEntity(EntityUid user,
EntityUid toInsert,
EntityUid receiver,
MaterialStorageComponent? storage = null,
MaterialComponent? material = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(receiver, ref storage))
return false;
if (!Resolve(toInsert, ref material, ref composition, false))
return false;
if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, toInsert))
return false;
if (HasComp<UnremoveableComponent>(toInsert))
return false;
// Material Whitelist checked implicitly by CanChangeMaterialAmount();
var multiplier = TryComp<StackComponent>(toInsert, out var stackComponent) ? stackComponent.Count : 1;
var totalVolume = 0;
foreach (var (mat, vol) in composition.MaterialComposition)
{
if (!CanChangeMaterialAmount(receiver, mat, vol * multiplier, storage))
return false;
totalVolume += vol * multiplier;
}
if (!CanTakeVolume(receiver, totalVolume, storage, localOnly: true))
return false;
foreach (var (mat, vol) in composition.MaterialComposition)
{
TryChangeMaterialAmount(receiver, mat, vol * multiplier, storage);
}
var insertingComp = EnsureComp<InsertingMaterialStorageComponent>(receiver);
insertingComp.EndTime = _timing.CurTime + storage.InsertionTime;
if (!storage.IgnoreColor)
{
_prototype.TryIndex<MaterialPrototype>(composition.MaterialComposition.Keys.First(), out var lastMat);
insertingComp.MaterialColor = lastMat?.Color;
}
_appearance.SetData(receiver, MaterialStorageVisuals.Inserting, true);
Dirty(receiver, insertingComp);
var ev = new MaterialEntityInsertedEvent(material);
RaiseLocalEvent(receiver, ref ev);
return true;
}
/// <summary>
/// Broadcasts an event that will collect a list of which materials
/// are allowed to be inserted into the materialStorage.
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
public void UpdateMaterialWhitelist(EntityUid uid, MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
var ev = new GetMaterialWhitelistEvent(uid);
RaiseLocalEvent(uid, ref ev);
component.MaterialWhiteList = ev.Whitelist;
Dirty(uid, component);
}
private void OnInteractUsing(EntityUid uid, MaterialStorageComponent component, InteractUsingEvent args)
{
if (args.Handled || !component.InsertOnInteract)
return;
args.Handled = TryInsertMaterialEntity(args.User, args.Used, uid, component);
}
private void OnDatabaseModified(Entity<MaterialStorageComponent> ent, ref TechnologyDatabaseModifiedEvent args)
{
UpdateMaterialWhitelist(ent);
}
public int GetSheetVolume(MaterialPrototype material)
{
if (material.StackEntity == null)
return DefaultSheetVolume;
var proto = _prototype.Index<EntityPrototype>(material.StackEntity);
if (!proto.TryGetComponent<PhysicalCompositionComponent>(out var composition, EntityManager.ComponentFactory))
return DefaultSheetVolume;
return composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == material.ID).Value;
}
}