CatStation/Content.Client/Light/EntitySystems/LightBulbSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

46 lines
1.7 KiB
C#

using Content.Shared.Light.Components;
using Content.Shared.Light.EntitySystems;
using Robust.Client.GameObjects;
namespace Content.Client.Light.EntitySystems;
public sealed partial class LightBulbSystem : SharedLightBulbSystem
{
[Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LightBulbComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, LightBulbComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
// update sprite state
if (_appearance.TryGetData<LightBulbState>(uid, LightBulbVisuals.State, out var state, args.Component))
{
switch (state)
{
case LightBulbState.Normal:
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.NormalSpriteState);
break;
case LightBulbState.Broken:
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BrokenSpriteState);
break;
case LightBulbState.Burned:
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BurnedSpriteState);
break;
}
}
// also update sprites color
if (_appearance.TryGetData<Color>(uid, LightBulbVisuals.Color, out var color, args.Component))
{
_sprite.SetColor((uid, args.Sprite), color);
}
}
}