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* Allow specific entities to bypass DoAfter delays This adds the InstantDoAfters tag to the admin ghost for mappers. * Add specific player prototype for InteractionTest |
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| .. | ||
| ActiveDoAfterComponent.cs | ||
| DoAfter.cs | ||
| DoAfterArgs.cs | ||
| DoAfterComponent.cs | ||
| DoAfterEvent.cs | ||
| SharedDoAfterSystem.cs | ||
| SharedDoAfterSystem.Update.cs | ||