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461 lines
15 KiB
C#
461 lines
15 KiB
C#
using System.Numerics;
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using Content.Client.Actions;
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using Content.Client.Actions.UI;
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using Content.Client.Cooldown;
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using Content.Client.Stylesheets;
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using Content.Shared.Actions;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using static Robust.Client.UserInterface.Controls.TextureRect;
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using Direction = Robust.Shared.Maths.Direction;
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namespace Content.Client.UserInterface.Systems.Actions.Controls;
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public sealed class ActionButton : Control, IEntityControl
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{
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private IEntityManager _entities;
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private SpriteSystem? _spriteSys;
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private ActionUIController? _controller;
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private SharedChargesSystem _sharedChargesSys;
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private bool _beingHovered;
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private bool _depressed;
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private bool _toggled;
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public BoundKeyFunction? KeyBind
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{
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set
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{
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_keybind = value;
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if (_keybind != null)
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{
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Label.Text = BoundKeyHelper.ShortKeyName(_keybind.Value);
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}
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}
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}
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private BoundKeyFunction? _keybind;
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public readonly TextureRect Button;
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public readonly PanelContainer HighlightRect;
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private readonly TextureRect _bigActionIcon;
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private readonly TextureRect _smallActionIcon;
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public readonly Label Label;
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public readonly CooldownGraphic Cooldown;
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private readonly SpriteView _smallItemSpriteView;
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private readonly SpriteView _bigItemSpriteView;
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private Texture? _buttonBackgroundTexture;
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public EntityUid? ActionId { get; private set; }
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private BaseActionComponent? _action;
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public bool Locked { get; set; }
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
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public event Action<ActionButton>? ActionFocusExited;
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public ActionButton(IEntityManager entities, SpriteSystem? spriteSys = null, ActionUIController? controller = null)
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{
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// TODO why is this constructor so slooooow. The rest of the code is fine
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_entities = entities;
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_spriteSys = spriteSys;
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_sharedChargesSys = _entities.System<SharedChargesSystem>();
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_controller = controller;
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MouseFilter = MouseFilterMode.Pass;
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Button = new TextureRect
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{
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Name = "Button",
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TextureScale = new Vector2(2, 2)
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};
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HighlightRect = new PanelContainer
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{
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StyleClasses = {StyleNano.StyleClassHandSlotHighlight},
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MinSize = new Vector2(32, 32),
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Visible = false
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};
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_bigActionIcon = new TextureRect
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{
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HorizontalExpand = true,
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VerticalExpand = true,
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Stretch = StretchMode.Scale,
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Visible = false
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};
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_smallActionIcon = new TextureRect
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{
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HorizontalAlignment = HAlignment.Right,
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VerticalAlignment = VAlignment.Bottom,
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Stretch = StretchMode.Scale,
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Visible = false
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};
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Label = new Label
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{
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Name = "Label",
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HorizontalAlignment = HAlignment.Left,
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VerticalAlignment = VAlignment.Top,
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Margin = new Thickness(5, 0, 0, 0)
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};
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_bigItemSpriteView = new SpriteView
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{
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Name = "Big Sprite",
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HorizontalExpand = true,
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VerticalExpand = true,
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Scale = new Vector2(2, 2),
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SetSize = new Vector2(64, 64),
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Visible = false,
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OverrideDirection = Direction.South,
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};
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_smallItemSpriteView = new SpriteView
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{
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Name = "Small Sprite",
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HorizontalAlignment = HAlignment.Right,
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VerticalAlignment = VAlignment.Bottom,
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Visible = false,
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OverrideDirection = Direction.South,
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};
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// padding to the left of the small icon
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var paddingBoxItemIcon = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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VerticalExpand = true,
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MinSize = new Vector2(64, 64)
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};
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paddingBoxItemIcon.AddChild(new Control()
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{
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MinSize = new Vector2(32, 32),
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});
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paddingBoxItemIcon.AddChild(new Control
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{
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Children =
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{
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_smallActionIcon,
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_smallItemSpriteView
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}
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});
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Cooldown = new CooldownGraphic {Visible = false};
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AddChild(Button);
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AddChild(_bigActionIcon);
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AddChild(_bigItemSpriteView);
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AddChild(HighlightRect);
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AddChild(Label);
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AddChild(Cooldown);
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AddChild(paddingBoxItemIcon);
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Button.Modulate = new Color(255, 255, 255, 150);
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OnThemeUpdated();
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OnKeyBindDown += OnPressed;
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OnKeyBindUp += OnUnpressed;
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TooltipSupplier = SupplyTooltip;
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}
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protected override void OnThemeUpdated()
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{
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base.OnThemeUpdated();
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_buttonBackgroundTexture = Theme.ResolveTexture("SlotBackground");
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Label.FontColorOverride = Theme.ResolveColorOrSpecified("whiteText");
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}
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private void OnPressed(GUIBoundKeyEventArgs args)
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{
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if (args.Function != EngineKeyFunctions.UIClick && args.Function != EngineKeyFunctions.UIRightClick)
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return;
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if (args.Function == EngineKeyFunctions.UIRightClick)
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Depress(args, true);
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ActionPressed?.Invoke(args, this);
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}
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private void OnUnpressed(GUIBoundKeyEventArgs args)
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{
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if (args.Function != EngineKeyFunctions.UIClick && args.Function != EngineKeyFunctions.UIRightClick)
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return;
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if (args.Function == EngineKeyFunctions.UIRightClick)
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Depress(args, false);
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ActionUnpressed?.Invoke(args, this);
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}
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private Control? SupplyTooltip(Control sender)
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{
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if (!_entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
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return null;
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var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
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var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityDescription));
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FormattedMessage? chargesText = null;
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// TODO: Don't touch this use an event make callers able to add their own shit for actions or I kill you.
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if (_entities.TryGetComponent(ActionId, out LimitedChargesComponent? actionCharges))
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{
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var charges = _sharedChargesSys.GetCurrentCharges((ActionId.Value, actionCharges, null));
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chargesText = FormattedMessage.FromMarkupPermissive(Loc.GetString($"Charges: {charges.ToString()}/{actionCharges.MaxCharges}"));
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if (_entities.TryGetComponent(ActionId, out AutoRechargeComponent? autoRecharge))
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{
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var chargeTimeRemaining = _sharedChargesSys.GetNextRechargeTime((ActionId.Value, actionCharges, autoRecharge));
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chargesText.AddText(Loc.GetString($"{Environment.NewLine}Time Til Recharge: {chargeTimeRemaining}"));
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}
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}
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return new ActionAlertTooltip(name, decr, charges: chargesText);
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}
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protected override void ControlFocusExited()
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{
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ActionFocusExited?.Invoke(this);
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}
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private void UpdateItemIcon()
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{
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if (_action is not {EntityIcon: { } entity} ||
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!_entities.HasComponent<SpriteComponent>(entity))
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{
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_bigItemSpriteView.Visible = false;
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_bigItemSpriteView.SetEntity(null);
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_smallItemSpriteView.Visible = false;
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_smallItemSpriteView.SetEntity(null);
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}
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else
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{
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switch (_action.ItemIconStyle)
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{
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case ItemActionIconStyle.BigItem:
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_bigItemSpriteView.Visible = true;
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_bigItemSpriteView.SetEntity(entity);
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_smallItemSpriteView.Visible = false;
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_smallItemSpriteView.SetEntity(null);
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break;
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case ItemActionIconStyle.BigAction:
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_bigItemSpriteView.Visible = false;
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_bigItemSpriteView.SetEntity(null);
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_smallItemSpriteView.Visible = true;
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_smallItemSpriteView.SetEntity(entity);
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break;
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case ItemActionIconStyle.NoItem:
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_bigItemSpriteView.Visible = false;
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_bigItemSpriteView.SetEntity(null);
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_smallItemSpriteView.Visible = false;
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_smallItemSpriteView.SetEntity(null);
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break;
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}
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}
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}
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private void SetActionIcon(Texture? texture)
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{
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if (_action == null || texture == null)
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{
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_bigActionIcon.Texture = null;
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_bigActionIcon.Visible = false;
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_smallActionIcon.Texture = null;
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_smallActionIcon.Visible = false;
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}
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else if (_action.EntityIcon != null && _action.ItemIconStyle == ItemActionIconStyle.BigItem)
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{
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_smallActionIcon.Texture = texture;
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_smallActionIcon.Modulate = _action.IconColor;
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_smallActionIcon.Visible = true;
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_bigActionIcon.Texture = null;
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_bigActionIcon.Visible = false;
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}
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else
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{
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_bigActionIcon.Texture = texture;
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_bigActionIcon.Modulate = _action.IconColor;
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_bigActionIcon.Visible = true;
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_smallActionIcon.Texture = null;
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_smallActionIcon.Visible = false;
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}
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}
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public void UpdateIcons()
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{
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UpdateItemIcon();
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UpdateBackground();
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if (_action == null)
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{
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SetActionIcon(null);
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return;
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}
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_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
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_spriteSys ??= _entities.System<SpriteSystem>();
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if ((_controller.SelectingTargetFor == ActionId || _action.Toggled))
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{
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if (_action.IconOn != null)
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SetActionIcon(_spriteSys.Frame0(_action.IconOn));
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else if (_action.Icon != null)
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SetActionIcon(_spriteSys.Frame0(_action.Icon));
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else
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SetActionIcon(null);
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if (_action.BackgroundOn != null)
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_buttonBackgroundTexture = _spriteSys.Frame0(_action.BackgroundOn);
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}
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else
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{
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SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
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_buttonBackgroundTexture = Theme.ResolveTexture("SlotBackground");
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}
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}
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public void UpdateBackground()
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{
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_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
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if (_action != null ||
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_controller.IsDragging && GetPositionInParent() == Parent?.ChildCount - 1)
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{
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Button.Texture = _buttonBackgroundTexture;
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}
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else
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{
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Button.Texture = null;
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}
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}
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public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
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{
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if (Locked)
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{
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return false;
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}
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UpdateData(actionId, system);
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return true;
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}
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public void UpdateData(EntityUid? actionId, ActionsSystem system)
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{
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ActionId = actionId;
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system.TryGetActionData(actionId, out _action);
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Label.Visible = actionId != null;
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UpdateIcons();
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}
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public void ClearData()
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{
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ActionId = null;
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_action = null;
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Cooldown.Visible = false;
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Cooldown.Progress = 1;
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Label.Visible = false;
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UpdateIcons();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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UpdateBackground();
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Cooldown.Visible = _action != null && _action.Cooldown != null;
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if (_action == null)
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return;
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if (_action.Cooldown != null)
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{
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Cooldown.FromTime(_action.Cooldown.Value.Start, _action.Cooldown.Value.End);
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}
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if (ActionId != null && _toggled != _action.Toggled)
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{
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_toggled = _action.Toggled;
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}
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}
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protected override void MouseEntered()
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{
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base.MouseEntered();
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UserInterfaceManager.HoverSound();
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_beingHovered = true;
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DrawModeChanged();
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}
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protected override void MouseExited()
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{
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base.MouseExited();
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_beingHovered = false;
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DrawModeChanged();
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}
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/// <summary>
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/// Press this button down. If it was depressed and now set to not depressed, will
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/// trigger the action.
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/// </summary>
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public void Depress(GUIBoundKeyEventArgs args, bool depress)
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{
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// action can still be toggled if it's allowed to stay selected
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if (_action is not {Enabled: true})
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return;
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_depressed = depress;
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DrawModeChanged();
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}
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public void DrawModeChanged()
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{
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|
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
|
|
HighlightRect.Visible = _beingHovered && (_action != null || _controller.IsDragging);
|
|
|
|
// always show the normal empty button style if no action in this slot
|
|
if (_action == null)
|
|
{
|
|
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
|
|
return;
|
|
}
|
|
|
|
// show a hover only if the action is usable or another action is being dragged on top of this
|
|
if (_beingHovered && (_controller.IsDragging || _action!.Enabled))
|
|
{
|
|
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
|
|
}
|
|
|
|
// it's only depress-able if it's usable, so if we're depressed
|
|
// show the depressed style
|
|
if (_depressed && !_beingHovered)
|
|
{
|
|
HighlightRect.Visible = false;
|
|
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassPressed);
|
|
return;
|
|
}
|
|
|
|
// if it's toggled on, always show the toggled on style (currently same as depressed style)
|
|
if (_action.Toggled || _controller.SelectingTargetFor == ActionId)
|
|
{
|
|
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
|
|
SetOnlyStylePseudoClass(_action.IconOn != null
|
|
? ContainerButton.StylePseudoClassNormal
|
|
: ContainerButton.StylePseudoClassPressed);
|
|
return;
|
|
}
|
|
|
|
if (!_action.Enabled)
|
|
{
|
|
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
|
|
return;
|
|
}
|
|
|
|
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
|
|
}
|
|
|
|
EntityUid? IEntityControl.UiEntity => ActionId;
|
|
}
|