CatStation/Content.Server/Administration/Commands/WarpCommand.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

170 lines
5.9 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Server.Warps;
using Content.Shared.Administration;
using Content.Shared.Follower;
using Content.Shared.Ghost;
using Content.Shared.Warps;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public sealed class WarpCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "warp";
public string Description => "Teleports you to predefined areas on the map.";
public string Help =>
"warp <location>\nLocations you can teleport to are predefined by the map. " +
"You can specify '?' as location to get a list of valid locations.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
if (player == null)
{
shell.WriteLine("Only players can use this command");
return;
}
if (args.Length != 1)
{
shell.WriteLine("Expected a single argument.");
return;
}
var location = args[0];
if (location == "?")
{
var locations = string.Join(", ", GetWarpPointNames());
shell.WriteLine(locations);
}
else
{
if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity)
{
shell.WriteLine("You are not in-game!");
return;
}
var currentMap = _entManager.GetComponent<TransformComponent>(playerEntity).MapID;
var currentGrid = _entManager.GetComponent<TransformComponent>(playerEntity).GridUid;
var xformSystem = _entManager.System<SharedTransformSystem>();
var found = GetWarpPointByName(location)
.OrderBy(p => p.Item1, Comparer<EntityCoordinates>.Create((a, b) =>
{
// Sort so that warp points on the same grid/map are first.
// So if you have two maps loaded with the same warp points,
// it will prefer the warp points on the map you're currently on.
var aGrid = xformSystem.GetGrid(a);
var bGrid = xformSystem.GetGrid(b);
if (aGrid == bGrid)
{
return 0;
}
if (aGrid == currentGrid)
{
return -1;
}
if (bGrid == currentGrid)
{
return 1;
}
var mapA = xformSystem.GetMapId(a);
var mapB = xformSystem.GetMapId(b);
if (mapA == mapB)
{
return 0;
}
if (mapA == currentMap)
{
return -1;
}
if (mapB == currentMap)
{
return 1;
}
return 0;
}))
.FirstOrDefault();
var (coords, follow) = found;
if (coords.EntityId == EntityUid.Invalid)
{
shell.WriteError("That location does not exist!");
return;
}
if (follow && _entManager.HasComponent<GhostComponent>(playerEntity))
{
_entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, coords.EntityId);
return;
}
xformSystem.SetCoordinates(playerEntity, coords);
xformSystem.AttachToGridOrMap(playerEntity);
if (_entManager.TryGetComponent(playerEntity, out PhysicsComponent? physics))
{
_entManager.System<SharedPhysicsSystem>().SetLinearVelocity(playerEntity, Vector2.Zero, body: physics);
}
}
}
private IEnumerable<string> GetWarpPointNames()
{
List<string> points = new(_entManager.Count<WarpPointComponent>());
var query = _entManager.AllEntityQueryEnumerator<WarpPointComponent, MetaDataComponent>();
while (query.MoveNext(out _, out var warp, out var meta))
{
points.Add(warp.Location ?? meta.EntityName);
}
points.Sort();
return points;
}
private List<(EntityCoordinates, bool)> GetWarpPointByName(string name)
{
List<(EntityCoordinates, bool)> points = new();
var query = _entManager.AllEntityQueryEnumerator<WarpPointComponent, MetaDataComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var warp, out var meta, out var xform))
{
if (name == (warp.Location ?? meta.EntityName))
points.Add((xform.Coordinates, warp.Follow));
}
return points;
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var options = new[] { "?" }.Concat(GetWarpPointNames());
return CompletionResult.FromHintOptions(options, "<warp point | ?>");
}
return CompletionResult.Empty;
}
}
}