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170 lines
5.9 KiB
C#
170 lines
5.9 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Server.Warps;
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using Content.Shared.Administration;
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using Content.Shared.Follower;
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using Content.Shared.Ghost;
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using Content.Shared.Warps;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class WarpCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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public string Command => "warp";
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public string Description => "Teleports you to predefined areas on the map.";
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public string Help =>
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"warp <location>\nLocations you can teleport to are predefined by the map. " +
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"You can specify '?' as location to get a list of valid locations.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteLine("Only players can use this command");
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return;
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}
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if (args.Length != 1)
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{
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shell.WriteLine("Expected a single argument.");
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return;
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}
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var location = args[0];
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if (location == "?")
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{
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var locations = string.Join(", ", GetWarpPointNames());
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shell.WriteLine(locations);
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}
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else
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{
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if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity)
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{
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shell.WriteLine("You are not in-game!");
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return;
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}
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var currentMap = _entManager.GetComponent<TransformComponent>(playerEntity).MapID;
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var currentGrid = _entManager.GetComponent<TransformComponent>(playerEntity).GridUid;
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var xformSystem = _entManager.System<SharedTransformSystem>();
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var found = GetWarpPointByName(location)
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.OrderBy(p => p.Item1, Comparer<EntityCoordinates>.Create((a, b) =>
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{
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// Sort so that warp points on the same grid/map are first.
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// So if you have two maps loaded with the same warp points,
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// it will prefer the warp points on the map you're currently on.
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var aGrid = xformSystem.GetGrid(a);
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var bGrid = xformSystem.GetGrid(b);
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if (aGrid == bGrid)
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{
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return 0;
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}
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if (aGrid == currentGrid)
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{
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return -1;
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}
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if (bGrid == currentGrid)
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{
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return 1;
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}
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var mapA = xformSystem.GetMapId(a);
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var mapB = xformSystem.GetMapId(b);
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if (mapA == mapB)
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{
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return 0;
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}
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if (mapA == currentMap)
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{
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return -1;
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}
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if (mapB == currentMap)
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{
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return 1;
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}
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return 0;
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}))
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.FirstOrDefault();
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var (coords, follow) = found;
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if (coords.EntityId == EntityUid.Invalid)
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{
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shell.WriteError("That location does not exist!");
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return;
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}
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if (follow && _entManager.HasComponent<GhostComponent>(playerEntity))
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{
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_entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, coords.EntityId);
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return;
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}
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xformSystem.SetCoordinates(playerEntity, coords);
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xformSystem.AttachToGridOrMap(playerEntity);
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if (_entManager.TryGetComponent(playerEntity, out PhysicsComponent? physics))
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{
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_entManager.System<SharedPhysicsSystem>().SetLinearVelocity(playerEntity, Vector2.Zero, body: physics);
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}
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}
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}
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private IEnumerable<string> GetWarpPointNames()
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{
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List<string> points = new(_entManager.Count<WarpPointComponent>());
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var query = _entManager.AllEntityQueryEnumerator<WarpPointComponent, MetaDataComponent>();
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while (query.MoveNext(out _, out var warp, out var meta))
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{
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points.Add(warp.Location ?? meta.EntityName);
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}
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points.Sort();
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return points;
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}
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private List<(EntityCoordinates, bool)> GetWarpPointByName(string name)
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{
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List<(EntityCoordinates, bool)> points = new();
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var query = _entManager.AllEntityQueryEnumerator<WarpPointComponent, MetaDataComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var warp, out var meta, out var xform))
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{
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if (name == (warp.Location ?? meta.EntityName))
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points.Add((xform.Coordinates, warp.Follow));
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}
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return points;
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}
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length == 1)
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{
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var options = new[] { "?" }.Concat(GetWarpPointNames());
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return CompletionResult.FromHintOptions(options, "<warp point | ?>");
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}
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return CompletionResult.Empty;
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}
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}
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}
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