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238 lines
8.4 KiB
C#
238 lines
8.4 KiB
C#
using Content.Server.Cargo.Systems;
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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using Robust.Shared.Configuration;
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using Content.Shared.CCVar;
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namespace Content.Server.Atmos.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasTankSystem : SharedGasTankSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly SharedAudioSystem _audioSys = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private const float TimerDelay = 0.5f;
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private float _timer = 0f;
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private const float MinimumSoundValvePressure = 10.0f;
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private float _maxExplosionRange;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasTankComponent, EntParentChangedMessage>(OnParentChange);
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SubscribeLocalEvent<GasTankComponent, GasAnalyzerScanEvent>(OnAnalyzed);
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SubscribeLocalEvent<GasTankComponent, PriceCalculationEvent>(OnGasTankPrice);
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Subs.CVar(_cfg, CCVars.AtmosTankFragment, UpdateMaxRange, true);
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}
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private void UpdateMaxRange(float value)
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{
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_maxExplosionRange = value;
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}
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public override void UpdateUserInterface(Entity<GasTankComponent> ent)
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{
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var (owner, component) = ent;
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_ui.SetUiState(owner, SharedGasTankUiKey.Key,
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new GasTankBoundUserInterfaceState
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{
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TankPressure = component.Air?.Pressure ?? 0,
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});
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}
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private void OnParentChange(EntityUid uid, GasTankComponent component, ref EntParentChangedMessage args)
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{
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// When an item is moved from hands -> pockets, the container removal briefly dumps the item on the floor.
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// So this is a shitty fix, where the parent check is just delayed. But this really needs to get fixed
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// properly at some point.
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component.CheckUser = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < TimerDelay)
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return;
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_timer -= TimerDelay;
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var query = EntityQueryEnumerator<GasTankComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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var gasTank = (uid, comp);
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if (comp.IsValveOpen && !comp.IsLowPressure && comp.OutputPressure > 0)
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{
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ReleaseGas(gasTank);
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}
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if (comp.CheckUser)
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{
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comp.CheckUser = false;
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if (Transform(uid).ParentUid != comp.User)
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{
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DisconnectFromInternals(gasTank);
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continue;
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}
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}
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if (comp.Air != null)
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{
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_atmosphereSystem.React(comp.Air, comp);
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}
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CheckStatus(gasTank);
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if ((comp.IsConnected || comp.IsValveOpen) && _ui.IsUiOpen(uid, SharedGasTankUiKey.Key))
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{
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UpdateUserInterface(gasTank);
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}
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}
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}
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private void ReleaseGas(Entity<GasTankComponent> gasTank)
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{
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var removed = RemoveAirVolume(gasTank, gasTank.Comp.ValveOutputRate * TimerDelay);
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var environment = _atmosphereSystem.GetContainingMixture(gasTank.Owner, false, true);
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if (environment != null)
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{
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_atmosphereSystem.Merge(environment, removed);
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}
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var strength = removed.TotalMoles * MathF.Sqrt(removed.Temperature);
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var dir = _random.NextAngle().ToWorldVec();
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_throwing.TryThrow(gasTank, dir * strength, strength);
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if (gasTank.Comp.OutputPressure >= MinimumSoundValvePressure)
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_audioSys.PlayPvs(gasTank.Comp.RuptureSound, gasTank);
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}
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public GasMixture? RemoveAir(Entity<GasTankComponent> gasTank, float amount)
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{
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var gas = gasTank.Comp.Air?.Remove(amount);
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CheckStatus(gasTank);
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return gas;
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}
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public GasMixture RemoveAirVolume(Entity<GasTankComponent> gasTank, float volume)
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{
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var component = gasTank.Comp;
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if (component.Air == null)
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return new GasMixture(volume);
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var molesNeeded = component.OutputPressure * volume / (Atmospherics.R * component.Air.Temperature);
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var air = RemoveAir(gasTank, molesNeeded);
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if (air != null)
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air.Volume = volume;
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else
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return new GasMixture(volume);
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return air;
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}
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public void AssumeAir(Entity<GasTankComponent> ent, GasMixture giver)
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{
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_atmosphereSystem.Merge(ent.Comp.Air, giver);
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CheckStatus(ent);
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}
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public void CheckStatus(Entity<GasTankComponent> ent)
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{
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var (owner, component) = ent;
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if (component.Air == null)
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return;
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var pressure = component.Air.Pressure;
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if (pressure > component.TankFragmentPressure && _maxExplosionRange > 0)
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{
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// Give the gas a chance to build up more pressure.
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for (var i = 0; i < 3; i++)
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{
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_atmosphereSystem.React(component.Air, component);
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}
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pressure = component.Air.Pressure;
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var range = MathF.Sqrt((pressure - component.TankFragmentPressure) / component.TankFragmentScale);
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// Let's cap the explosion, yeah?
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// !1984
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range = Math.Min(Math.Min(range, GasTankComponent.MaxExplosionRange), _maxExplosionRange);
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_explosions.TriggerExplosive(owner, radius: range);
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return;
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}
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if (pressure > component.TankRupturePressure)
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{
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if (component.Integrity <= 0)
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{
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var environment = _atmosphereSystem.GetContainingMixture(owner, false, true);
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if (environment != null)
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_atmosphereSystem.Merge(environment, component.Air);
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_audioSys.PlayPvs(component.RuptureSound, Transform(owner).Coordinates, AudioParams.Default.WithVariation(0.125f));
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QueueDel(owner);
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return;
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}
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component.Integrity--;
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return;
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}
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if (pressure > component.TankLeakPressure)
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{
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if (component.Integrity <= 0)
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{
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var environment = _atmosphereSystem.GetContainingMixture(owner, false, true);
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if (environment == null)
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return;
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var leakedGas = component.Air.RemoveRatio(0.25f);
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_atmosphereSystem.Merge(environment, leakedGas);
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}
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else
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{
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component.Integrity--;
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}
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return;
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}
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if (component.Integrity < 3)
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component.Integrity++;
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}
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/// <summary>
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/// Returns the gas mixture for the gas analyzer
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/// </summary>
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private void OnAnalyzed(EntityUid uid, GasTankComponent component, GasAnalyzerScanEvent args)
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{
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args.GasMixtures ??= new List<(string, GasMixture?)>();
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args.GasMixtures.Add((Name(uid), component.Air));
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}
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private void OnGasTankPrice(EntityUid uid, GasTankComponent component, ref PriceCalculationEvent args)
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{
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args.Price += _atmosphereSystem.GetPrice(component.Air);
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}
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}
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}
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