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124 lines
4.2 KiB
C#
124 lines
4.2 KiB
C#
using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Popups;
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using Content.Shared.Atmos;
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using Content.Shared.Construction.Components;
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using Content.Shared.NodeContainer;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Atmos.EntitySystems;
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/// <summary>
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/// This handles restricting pipe-based entities from overlapping outlets/inlets with other entities.
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/// </summary>
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public sealed class PipeRestrictOverlapSystem : EntitySystem
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{
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[Dependency] private readonly MapSystem _map = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly TransformSystem _xform = default!;
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private readonly List<EntityUid> _anchoredEntities = new();
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private EntityQuery<NodeContainerComponent> _nodeContainerQuery;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<PipeRestrictOverlapComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
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SubscribeLocalEvent<PipeRestrictOverlapComponent, AnchorAttemptEvent>(OnAnchorAttempt);
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_nodeContainerQuery = GetEntityQuery<NodeContainerComponent>();
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}
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private void OnAnchorStateChanged(Entity<PipeRestrictOverlapComponent> ent, ref AnchorStateChangedEvent args)
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{
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if (!args.Anchored)
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return;
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if (HasComp<AnchorableComponent>(ent) && CheckOverlap(ent))
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{
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_popup.PopupEntity(Loc.GetString("pipe-restrict-overlap-popup-blocked", ("pipe", ent.Owner)), ent);
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_xform.Unanchor(ent, Transform(ent));
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}
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}
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private void OnAnchorAttempt(Entity<PipeRestrictOverlapComponent> ent, ref AnchorAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (!_nodeContainerQuery.TryComp(ent, out var node))
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return;
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var xform = Transform(ent);
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if (CheckOverlap((ent, node, xform)))
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{
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_popup.PopupEntity(Loc.GetString("pipe-restrict-overlap-popup-blocked", ("pipe", ent.Owner)), ent, args.User);
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args.Cancel();
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}
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}
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[PublicAPI]
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public bool CheckOverlap(EntityUid uid)
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{
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if (!_nodeContainerQuery.TryComp(uid, out var node))
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return false;
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return CheckOverlap((uid, node, Transform(uid)));
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}
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public bool CheckOverlap(Entity<NodeContainerComponent, TransformComponent> ent)
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{
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if (ent.Comp2.GridUid is not { } grid || !TryComp<MapGridComponent>(grid, out var gridComp))
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return false;
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var indices = _map.TileIndicesFor(grid, gridComp, ent.Comp2.Coordinates);
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_anchoredEntities.Clear();
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_map.GetAnchoredEntities((grid, gridComp), indices, _anchoredEntities);
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foreach (var otherEnt in _anchoredEntities)
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{
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// this should never actually happen but just for safety
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if (otherEnt == ent.Owner)
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continue;
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if (!_nodeContainerQuery.TryComp(otherEnt, out var otherComp))
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continue;
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if (PipeNodesOverlap(ent, (otherEnt, otherComp, Transform(otherEnt))))
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return true;
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}
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return false;
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}
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public bool PipeNodesOverlap(Entity<NodeContainerComponent, TransformComponent> ent, Entity<NodeContainerComponent, TransformComponent> other)
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{
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var entDirs = GetAllDirections(ent).ToList();
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var otherDirs = GetAllDirections(other).ToList();
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foreach (var dir in entDirs)
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{
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foreach (var otherDir in otherDirs)
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{
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if ((dir & otherDir) != 0)
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return true;
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}
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}
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return false;
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IEnumerable<PipeDirection> GetAllDirections(Entity<NodeContainerComponent, TransformComponent> pipe)
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{
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foreach (var node in pipe.Comp1.Nodes.Values)
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{
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// we need to rotate the pipe manually like this because the rotation doesn't update for pipes that are unanchored.
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if (node is PipeNode pipeNode)
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yield return pipeNode.OriginalPipeDirection.RotatePipeDirection(pipe.Comp2.LocalRotation);
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}
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}
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}
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}
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