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325 lines
10 KiB
C#
325 lines
10 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.Power;
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using Content.Shared.Tag;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Content.Shared.DeviceNetwork.Components;
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namespace Content.Server.Atmos.Monitor.Systems;
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public sealed class AtmosAlarmableSystem : EntitySystem
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNet = default!;
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[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNetSystem = default!;
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/// <summary>
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/// An alarm. Has three valid states: Normal, Warning, Danger.
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/// Will attempt to fetch the tags from the alarming entity
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/// to send over.
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/// </summary>
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public const string AlertCmd = "atmos_alarm";
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public const string AlertSource = "atmos_alarm_source";
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public const string AlertTypes = "atmos_alarm_types";
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/// <summary>
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/// Syncs alerts from this alarm receiver to other alarm receivers.
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/// Creates a network effect as a result. Note: if the alert receiver
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/// is not aware of the device beforehand, it will not sync.
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/// </summary>
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public const string SyncAlerts = "atmos_alarmable_sync_alerts";
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public const string ResetAll = "atmos_alarmable_reset_all";
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public override void Initialize()
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{
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SubscribeLocalEvent<AtmosAlarmableComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<AtmosAlarmableComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
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SubscribeLocalEvent<AtmosAlarmableComponent, PowerChangedEvent>(OnPowerChange);
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}
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private void OnMapInit(EntityUid uid, AtmosAlarmableComponent component, MapInitEvent args)
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{
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TryUpdateAlert(
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uid,
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TryGetHighestAlert(uid, out var alarm) ? alarm.Value : AtmosAlarmType.Normal,
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component,
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false);
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}
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private void OnPowerChange(EntityUid uid, AtmosAlarmableComponent component, ref PowerChangedEvent args)
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{
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if (!args.Powered)
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{
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Reset(uid, component);
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}
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else
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{
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// sussy
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_atmosDevNetSystem.Register(uid, null);
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_atmosDevNetSystem.Sync(uid, null);
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TryUpdateAlert(
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uid,
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TryGetHighestAlert(uid, out var alarm) ? alarm.Value : AtmosAlarmType.Normal,
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component,
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false);
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}
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}
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private void OnPacketRecv(EntityUid uid, AtmosAlarmableComponent component, DeviceNetworkPacketEvent args)
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{
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if (component.IgnoreAlarms) return;
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if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? netConn))
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return;
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if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd)
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|| !args.Data.TryGetValue(AlertSource, out HashSet<ProtoId<TagPrototype>>? sourceTags))
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{
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return;
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}
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var isValid = sourceTags.Any(source => component.SyncWithTags.Contains(source));
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if (!isValid)
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{
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return;
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}
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switch (cmd)
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{
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case AlertCmd:
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// Set the alert state, and then cache it so we can calculate
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// the maximum alarm state at all times.
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if (!args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out AtmosAlarmType state))
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{
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break;
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}
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if (args.Data.TryGetValue(AlertTypes, out HashSet<AtmosMonitorThresholdType>? types) && component.MonitorAlertTypes != null)
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{
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isValid = types.Any(type => component.MonitorAlertTypes.Contains(type));
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}
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if (!component.NetworkAlarmStates.ContainsKey(args.SenderAddress))
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{
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if (!isValid)
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{
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break;
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}
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component.NetworkAlarmStates.Add(args.SenderAddress, state);
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}
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else
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{
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// This is because if the alert is no longer valid,
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// it may mean that the threshold we need to look at has
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// been removed from the threshold types passed:
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// basically, we need to reset this state to normal here.
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component.NetworkAlarmStates[args.SenderAddress] = isValid ? state : AtmosAlarmType.Normal;
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}
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if (!TryGetHighestAlert(uid, out var netMax, component))
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{
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netMax = AtmosAlarmType.Normal;
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}
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TryUpdateAlert(uid, netMax.Value, component);
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break;
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case ResetAll:
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Reset(uid, component);
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break;
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case SyncAlerts:
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if (!args.Data.TryGetValue(SyncAlerts,
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out IReadOnlyDictionary<string, AtmosAlarmType>? alarms))
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{
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break;
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}
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foreach (var (key, alarm) in alarms)
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{
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if (!component.NetworkAlarmStates.TryAdd(key, alarm))
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{
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component.NetworkAlarmStates[key] = alarm;
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}
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}
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if (TryGetHighestAlert(uid, out var maxAlert, component))
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{
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TryUpdateAlert(uid, maxAlert.Value, component);
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}
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break;
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}
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}
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private void TryUpdateAlert(EntityUid uid, AtmosAlarmType type, AtmosAlarmableComponent alarmable, bool sync = true)
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{
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if (alarmable.LastAlarmState == type)
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{
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return;
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}
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if (sync)
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{
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SyncAlertsToNetwork(uid, null, alarmable);
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}
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alarmable.LastAlarmState = type;
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UpdateAppearance(uid, type);
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PlayAlertSound(uid, type, alarmable);
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RaiseLocalEvent(uid, new AtmosAlarmEvent(type), true);
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}
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public void SyncAlertsToNetwork(EntityUid uid, string? address = null, AtmosAlarmableComponent? alarmable = null, TagComponent? tags = null)
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{
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if (!Resolve(uid, ref alarmable, ref tags) || alarmable.ReceiveOnly)
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{
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return;
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}
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = SyncAlerts,
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[SyncAlerts] = alarmable.NetworkAlarmStates,
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[AlertSource] = tags.Tags
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};
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_deviceNet.QueuePacket(uid, address, payload);
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}
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/// <summary>
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/// Forces this alarmable to have a specific alert. This will not be reset until the alarmable
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/// is manually reset. This will store the alarmable as a device in its network states.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="alarmType"></param>
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/// <param name="alarmable"></param>
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public void ForceAlert(EntityUid uid, AtmosAlarmType alarmType,
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AtmosAlarmableComponent? alarmable = null, DeviceNetworkComponent? devNet = null, TagComponent? tags = null)
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{
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if (!Resolve(uid, ref alarmable, ref devNet, ref tags))
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{
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return;
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}
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TryUpdateAlert(uid, alarmType, alarmable, false);
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if (alarmable.ReceiveOnly)
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{
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return;
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}
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if (!alarmable.NetworkAlarmStates.TryAdd(devNet.Address, alarmType))
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{
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alarmable.NetworkAlarmStates[devNet.Address] = alarmType;
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}
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = AlertCmd,
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[DeviceNetworkConstants.CmdSetState] = alarmType,
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[AlertSource] = tags.Tags
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};
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_deviceNet.QueuePacket(uid, null, payload);
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}
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/// <summary>
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/// Resets the state of this alarmable to normal.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="alarmable"></param>
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public void Reset(EntityUid uid, AtmosAlarmableComponent? alarmable = null, TagComponent? tags = null)
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{
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if (!Resolve(uid, ref alarmable, ref tags, false) || alarmable.LastAlarmState == AtmosAlarmType.Normal)
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{
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return;
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}
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alarmable.NetworkAlarmStates.Clear();
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TryUpdateAlert(uid, AtmosAlarmType.Normal, alarmable);
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if (!alarmable.ReceiveOnly)
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{
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = ResetAll,
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[AlertSource] = tags.Tags
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};
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_deviceNet.QueuePacket(uid, null, payload);
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}
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}
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public void ResetAllOnNetwork(EntityUid uid, AtmosAlarmableComponent? alarmable = null)
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{
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if (!Resolve(uid, ref alarmable) || alarmable.ReceiveOnly)
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{
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return;
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}
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Reset(uid, alarmable);
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}
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/// <summary>
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/// Tries to get the highest possible alert stored in this alarm.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="alarm"></param>
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/// <param name="alarmable"></param>
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/// <returns></returns>
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public bool TryGetHighestAlert(EntityUid uid, [NotNullWhen(true)] out AtmosAlarmType? alarm,
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AtmosAlarmableComponent? alarmable = null)
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{
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alarm = null;
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if (!Resolve(uid, ref alarmable, false))
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{
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return false;
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}
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foreach (var alarmState in alarmable.NetworkAlarmStates.Values)
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{
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alarm = alarm == null || alarm < alarmState ? alarmState : alarm;
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}
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return alarm != null;
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}
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private void PlayAlertSound(EntityUid uid, AtmosAlarmType alarm, AtmosAlarmableComponent alarmable)
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{
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if (alarm == AtmosAlarmType.Danger)
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{
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_audioSystem.PlayPvs(alarmable.AlarmSound, uid, AudioParams.Default.WithVolume(alarmable.AlarmVolume));
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}
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}
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private void UpdateAppearance(EntityUid uid, AtmosAlarmType alarm)
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{
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_appearance.SetData(uid, AtmosMonitorVisuals.AlarmType, alarm);
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}
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}
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public sealed class AtmosAlarmEvent : EntityEventArgs
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{
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public AtmosAlarmType AlarmType { get; }
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public AtmosAlarmEvent(AtmosAlarmType netMax)
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{
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AlarmType = netMax;
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}
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}
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