CatStation/Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

362 lines
14 KiB
C#

using Content.Shared.DeviceNetwork;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Buffers;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Examine;
namespace Content.Server.DeviceNetwork.Systems
{
/// <summary>
/// Entity system that handles everything device network related.
/// Device networking allows machines and devices to communicate with each other while adhering to restrictions like range or being connected to the same powernet.
/// </summary>
[UsedImplicitly]
public sealed class DeviceNetworkSystem : SharedDeviceNetworkSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly DeviceListSystem _deviceLists = default!;
[Dependency] private readonly NetworkConfiguratorSystem _configurator = default!;
private readonly Dictionary<int, DeviceNet> _networks = new(4);
private readonly Queue<DeviceNetworkPacketEvent> _queueA = new();
private readonly Queue<DeviceNetworkPacketEvent> _queueB = new();
/// <summary>
/// The queue being processed in the current tick
/// </summary>
private Queue<DeviceNetworkPacketEvent> _activeQueue = null!;
/// <summary>
/// The queue that will be processed in the next tick
/// </summary>
private Queue<DeviceNetworkPacketEvent> _nextQueue = null!;
public override void Initialize()
{
SubscribeLocalEvent<DeviceNetworkComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<DeviceNetworkComponent, ComponentShutdown>(OnNetworkShutdown);
SubscribeLocalEvent<DeviceNetworkComponent, ExaminedEvent>(OnExamine);
_activeQueue = _queueA;
_nextQueue = _queueB;
}
public override void Update(float frameTime)
{
while (_activeQueue.TryDequeue(out var packet))
{
SendPacket(packet);
}
SwapQueues();
}
public override bool QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, int? network = null, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return false;
if (device.Address == string.Empty)
return false;
frequency ??= device.TransmitFrequency;
if (frequency == null)
return false;
network ??= device.DeviceNetId;
_nextQueue.Enqueue(new DeviceNetworkPacketEvent(network.Value, address, frequency.Value, device.Address, uid, data));
return true;
}
/// <summary>
/// Swaps the active queue.
/// Queues are swapped so that packets being sent in the current tick get processed in the next tick.
/// </summary>
/// <remarks>
/// This prevents infinite loops while sending packets
/// </remarks>
private void SwapQueues()
{
_nextQueue = _activeQueue;
_activeQueue = _activeQueue == _queueA ? _queueB : _queueA;
}
private void OnExamine(EntityUid uid, DeviceNetworkComponent device, ExaminedEvent args)
{
if (device.ExaminableAddress)
{
args.PushText(Loc.GetString("device-address-examine-message", ("address", device.Address)));
}
}
/// <summary>
/// Automatically attempt to connect some devices when a map starts.
/// </summary>
private void OnMapInit(EntityUid uid, DeviceNetworkComponent device, MapInitEvent args)
{
if (device.ReceiveFrequency == null
&& device.ReceiveFrequencyId != null
&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.ReceiveFrequencyId, out var receive))
{
device.ReceiveFrequency = receive.Frequency;
}
if (device.TransmitFrequency == null
&& device.TransmitFrequencyId != null
&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.TransmitFrequencyId, out var xmit))
{
device.TransmitFrequency = xmit.Frequency;
}
if (device.AutoConnect)
ConnectDevice(uid, device);
}
private DeviceNet GetNetwork(int netId)
{
if (_networks.TryGetValue(netId, out var deviceNet))
return deviceNet;
var newDeviceNet = new DeviceNet(netId, _random);
_networks[netId] = newDeviceNet;
return newDeviceNet;
}
/// <summary>
/// Automatically disconnect when an entity with a DeviceNetworkComponent shuts down.
/// </summary>
private void OnNetworkShutdown(EntityUid uid, DeviceNetworkComponent component, ComponentShutdown args)
{
foreach (var list in component.DeviceLists)
{
_deviceLists.OnDeviceShutdown(list, (uid, component));
}
foreach (var list in component.Configurators)
{
_configurator.OnDeviceShutdown(list, (uid, component));
}
GetNetwork(component.DeviceNetId).Remove(component);
}
/// <summary>
/// Connect an entity with a DeviceNetworkComponent. Note that this will re-use an existing address if the
/// device already had one configured. If there is a clash, the device cannot join the network.
/// </summary>
public bool ConnectDevice(EntityUid uid, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return false;
return GetNetwork(device.DeviceNetId).Add(device);
}
/// <summary>
/// Disconnect an entity with a DeviceNetworkComponent.
/// </summary>
public bool DisconnectDevice(EntityUid uid, DeviceNetworkComponent? device, bool preventAutoConnect = true)
{
if (!Resolve(uid, ref device, false))
return false;
// If manually disconnected, don't auto reconnect when a game state is loaded.
if (preventAutoConnect)
device.AutoConnect = false;
return GetNetwork(device.DeviceNetId).Remove(device);
}
/// <summary>
/// Checks if a device is already connected to its network
/// </summary>
/// <returns>True if the device was found in the network with its corresponding network id</returns>
public bool IsDeviceConnected(EntityUid uid, DeviceNetworkComponent? device)
{
if (!Resolve(uid, ref device, false))
return false;
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet))
return false;
return deviceNet.Devices.ContainsValue(device);
}
/// <summary>
/// Checks if an address exists in the network with the given netId
/// </summary>
public bool IsAddressPresent(int netId, string? address)
{
if (address == null || !_networks.TryGetValue(netId, out var network))
return false;
return network.Devices.ContainsKey(address);
}
public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
if (device.ReceiveFrequency == frequency) return;
var deviceNet = GetNetwork(device.DeviceNetId);
deviceNet.Remove(device);
device.ReceiveFrequency = frequency;
deviceNet.Add(device);
}
public void SetTransmitFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
{
if (Resolve(uid, ref device, false))
device.TransmitFrequency = frequency;
}
public void SetReceiveAll(EntityUid uid, bool receiveAll, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
if (device.ReceiveAll == receiveAll) return;
var deviceNet = GetNetwork(device.DeviceNetId);
deviceNet.Remove(device);
device.ReceiveAll = receiveAll;
deviceNet.Add(device);
}
public void SetAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
if (device.Address == address && device.CustomAddress) return;
var deviceNet = GetNetwork(device.DeviceNetId);
deviceNet.Remove(device);
device.CustomAddress = true;
device.Address = address;
deviceNet.Add(device);
}
public void RandomizeAddress(EntityUid uid, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref device, false))
return;
var deviceNet = GetNetwork(device.DeviceNetId);
deviceNet.Remove(device);
device.CustomAddress = false;
device.Address = "";
deviceNet.Add(device);
}
/// <summary>
/// Try to find a device on a network using its address.
/// </summary>
private bool TryGetDevice(int netId, string address, [NotNullWhen(true)] out DeviceNetworkComponent? device) =>
GetNetwork(netId).Devices.TryGetValue(address, out device);
private void SendPacket(DeviceNetworkPacketEvent packet)
{
var network = GetNetwork(packet.NetId);
if (packet.Address == null)
{
// Broadcast to all listening devices
if (network.ListeningDevices.TryGetValue(packet.Frequency, out var devices) && CheckRecipientsList(packet, ref devices))
{
var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(devices.Count);
devices.CopyTo(deviceCopy);
SendToConnections(deviceCopy.AsSpan(0, devices.Count), packet);
ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
}
}
else
{
var totalDevices = 0;
var hasTargetedDevice = false;
if (network.ReceiveAllDevices.TryGetValue(packet.Frequency, out var devices))
{
totalDevices += devices.Count;
}
if (TryGetDevice(packet.NetId, packet.Address, out var device) &&
!device.ReceiveAll &&
device.ReceiveFrequency == packet.Frequency)
{
totalDevices += 1;
hasTargetedDevice = true;
}
var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(totalDevices);
if (devices != null)
{
devices.CopyTo(deviceCopy);
}
if (hasTargetedDevice)
{
deviceCopy[totalDevices - 1] = device!;
}
SendToConnections(deviceCopy.AsSpan(0, totalDevices), packet);
ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
}
}
/// <summary>
/// Sends the <see cref="BeforeBroadcastAttemptEvent"/> to the sending entity if the packets SendBeforeBroadcastAttemptEvent field is set to true.
/// The recipients is set to the modified recipient list.
/// </summary>
/// <returns>false if the broadcast was canceled</returns>
private bool CheckRecipientsList(DeviceNetworkPacketEvent packet, ref HashSet<DeviceNetworkComponent> recipients)
{
if (!_networks.ContainsKey(packet.NetId) || !_networks[packet.NetId].Devices.ContainsKey(packet.SenderAddress))
return false;
var sender = _networks[packet.NetId].Devices[packet.SenderAddress];
if (!sender.SendBroadcastAttemptEvent)
return true;
var beforeBroadcastAttemptEvent = new BeforeBroadcastAttemptEvent(recipients);
RaiseLocalEvent(packet.Sender, beforeBroadcastAttemptEvent, true);
if (beforeBroadcastAttemptEvent.Cancelled || beforeBroadcastAttemptEvent.ModifiedRecipients == null)
return false;
recipients = beforeBroadcastAttemptEvent.ModifiedRecipients;
return true;
}
private void SendToConnections(ReadOnlySpan<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
{
if (Deleted(packet.Sender))
{
return;
}
var xform = Transform(packet.Sender);
var senderPos = _transformSystem.GetWorldPosition(xform);
foreach (var connection in connections)
{
if (connection.Owner == packet.Sender)
continue;
BeforePacketSentEvent beforeEv = new(packet.Sender, xform, senderPos, connection.NetIdEnum.ToString());
RaiseLocalEvent(connection.Owner, beforeEv, false);
if (!beforeEv.Cancelled)
RaiseLocalEvent(connection.Owner, packet, false);
else
beforeEv.Uncancel();
}
}
}
}