CatStation/Content.Server/Disposal/Unit/DisposableSystem.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

285 lines
11 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Disposal.Tube;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.Disposal.Components;
using Content.Shared.Item;
using Content.Shared.Throwing;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Server.Disposal.Unit
{
public sealed class DisposableSystem : EntitySystem
{
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly DisposalUnitSystem _disposalUnitSystem = default!;
[Dependency] private readonly DisposalTubeSystem _disposalTubeSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedMapSystem _maps = default!;
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
private EntityQuery<DisposalTubeComponent> _disposalTubeQuery;
private EntityQuery<DisposalUnitComponent> _disposalUnitQuery;
private EntityQuery<MetaDataComponent> _metaQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<TransformComponent> _xformQuery;
public override void Initialize()
{
base.Initialize();
_disposalTubeQuery = GetEntityQuery<DisposalTubeComponent>();
_disposalUnitQuery = GetEntityQuery<DisposalUnitComponent>();
_metaQuery = GetEntityQuery<MetaDataComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<DisposalHolderComponent, ComponentStartup>(OnComponentStartup);
}
private void OnComponentStartup(EntityUid uid, DisposalHolderComponent holder, ComponentStartup args)
{
holder.Container = _containerSystem.EnsureContainer<Container>(uid, nameof(DisposalHolderComponent));
}
public bool TryInsert(EntityUid uid, EntityUid toInsert, DisposalHolderComponent? holder = null)
{
if (!Resolve(uid, ref holder))
return false;
if (!CanInsert(uid, toInsert, holder))
return false;
if (!_containerSystem.Insert(toInsert, holder.Container))
return false;
if (_physicsQuery.TryGetComponent(toInsert, out var physBody))
_physicsSystem.SetCanCollide(toInsert, false, body: physBody);
return true;
}
private bool CanInsert(EntityUid uid, EntityUid toInsert, DisposalHolderComponent? holder = null)
{
if (!Resolve(uid, ref holder))
return false;
if (!_containerSystem.CanInsert(toInsert, holder.Container))
{
return false;
}
return HasComp<ItemComponent>(toInsert) ||
HasComp<BodyComponent>(toInsert);
}
public void ExitDisposals(EntityUid uid, DisposalHolderComponent? holder = null, TransformComponent? holderTransform = null)
{
if (Terminating(uid))
return;
if (!Resolve(uid, ref holder, ref holderTransform))
return;
if (holder.IsExitingDisposals)
{
Log.Error("Tried exiting disposals twice. This should never happen.");
return;
}
holder.IsExitingDisposals = true;
// Check for a disposal unit to throw them into and then eject them from it.
// *This ejection also makes the target not collide with the unit.*
// *This is on purpose.*
EntityUid? disposalId = null;
DisposalUnitComponent? duc = null;
var gridUid = holderTransform.GridUid;
if (TryComp<MapGridComponent>(gridUid, out var grid))
{
foreach (var contentUid in _maps.GetLocal(gridUid.Value, grid, holderTransform.Coordinates))
{
if (_disposalUnitQuery.TryGetComponent(contentUid, out duc))
{
disposalId = contentUid;
break;
}
}
}
// We're purposely iterating over all the holder's children
// because the holder might have something teleported into it,
// outside the usual container insertion logic.
var children = holderTransform.ChildEnumerator;
while (children.MoveNext(out var entity))
{
RemComp<BeingDisposedComponent>(entity);
var meta = _metaQuery.GetComponent(entity);
if (holder.Container.Contains(entity))
_containerSystem.Remove((entity, null, meta), holder.Container, reparent: false, force: true);
var xform = _xformQuery.GetComponent(entity);
if (xform.ParentUid != uid)
continue;
if (duc != null)
_containerSystem.Insert((entity, xform, meta), duc.Container);
else
{
_xformSystem.AttachToGridOrMap(entity, xform);
var direction = holder.CurrentDirection == Direction.Invalid ? holder.PreviousDirection : holder.CurrentDirection;
if (direction != Direction.Invalid && _xformQuery.TryGetComponent(gridUid, out var gridXform))
{
var directionAngle = direction.ToAngle();
directionAngle += _xformSystem.GetWorldRotation(gridXform);
_throwing.TryThrow(entity, directionAngle.ToWorldVec() * 3f, 10f);
}
}
}
if (disposalId != null && duc != null)
{
_disposalUnitSystem.TryEjectContents(disposalId.Value, duc);
}
if (_atmosphereSystem.GetContainingMixture(uid, false, true) is { } environment)
{
_atmosphereSystem.Merge(environment, holder.Air);
holder.Air.Clear();
}
EntityManager.DeleteEntity(uid);
}
// Note: This function will cause an ExitDisposals on any failure that does not make an ExitDisposals impossible.
public bool EnterTube(EntityUid holderUid, EntityUid toUid, DisposalHolderComponent? holder = null, TransformComponent? holderTransform = null, DisposalTubeComponent? to = null, TransformComponent? toTransform = null)
{
if (!Resolve(holderUid, ref holder, ref holderTransform))
return false;
if (holder.IsExitingDisposals)
{
Log.Error("Tried entering tube after exiting disposals. This should never happen.");
return false;
}
if (!Resolve(toUid, ref to, ref toTransform))
{
ExitDisposals(holderUid, holder, holderTransform);
return false;
}
foreach (var ent in holder.Container.ContainedEntities)
{
var comp = EnsureComp<BeingDisposedComponent>(ent);
comp.Holder = holderUid;
}
// Insert into next tube
if (!_containerSystem.Insert(holderUid, to.Contents))
{
ExitDisposals(holderUid, holder, holderTransform);
return false;
}
if (holder.CurrentTube != null)
{
holder.PreviousTube = holder.CurrentTube;
holder.PreviousDirection = holder.CurrentDirection;
}
holder.CurrentTube = toUid;
var ev = new GetDisposalsNextDirectionEvent(holder);
RaiseLocalEvent(toUid, ref ev);
holder.CurrentDirection = ev.Next;
holder.StartingTime = 0.1f;
holder.TimeLeft = 0.1f;
// Logger.InfoS("c.s.disposal.holder", $"Disposals dir {holder.CurrentDirection}");
// Invalid direction = exit now!
if (holder.CurrentDirection == Direction.Invalid)
{
ExitDisposals(holderUid, holder, holderTransform);
return false;
}
// damage entities on turns and play sound
if (holder.CurrentDirection != holder.PreviousDirection)
{
foreach (var ent in holder.Container.ContainedEntities)
{
_damageable.TryChangeDamage(ent, to.DamageOnTurn);
}
_audio.PlayPvs(to.ClangSound, toUid);
}
return true;
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<DisposalHolderComponent>();
while (query.MoveNext(out var uid, out var holder))
{
UpdateComp(uid, holder, frameTime);
}
}
private void UpdateComp(EntityUid uid, DisposalHolderComponent holder, float frameTime)
{
while (frameTime > 0)
{
var time = frameTime;
if (time > holder.TimeLeft)
{
time = holder.TimeLeft;
}
holder.TimeLeft -= time;
frameTime -= time;
if (!EntityManager.EntityExists(holder.CurrentTube))
{
ExitDisposals(uid, holder);
break;
}
var currentTube = holder.CurrentTube!.Value;
if (holder.TimeLeft > 0)
{
var progress = 1 - holder.TimeLeft / holder.StartingTime;
var origin = _xformQuery.GetComponent(currentTube).Coordinates;
var destination = holder.CurrentDirection.ToVec();
var newPosition = destination * progress;
// This is some supreme shit code.
_xformSystem.SetCoordinates(uid, _xformSystem.WithEntityId(origin.Offset(newPosition), currentTube));
continue;
}
// Past this point, we are performing inter-tube transfer!
// Remove current tube content
_containerSystem.Remove(uid, _disposalTubeQuery.GetComponent(currentTube).Contents, reparent: false, force: true);
// Find next tube
var nextTube = _disposalTubeSystem.NextTubeFor(currentTube, holder.CurrentDirection);
if (!EntityManager.EntityExists(nextTube))
{
ExitDisposals(uid, holder);
break;
}
// Perform remainder of entry process
if (!EnterTube(uid, nextTube!.Value, holder))
{
break;
}
}
}
}
}