CatStation/Content.Server/NodeContainer/Nodes/PipeNode.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

235 lines
7.8 KiB
C#

using Content.Server.Atmos;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Content.Shared.Atmos;
using Content.Shared.NodeContainer;
using Content.Shared.NodeContainer.NodeGroups;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.NodeContainer.Nodes
{
/// <summary>
/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeDirection"/>
/// correctly correspond.
/// </summary>
[DataDefinition]
[Virtual]
public partial class PipeNode : Node, IGasMixtureHolder, IRotatableNode
{
/// <summary>
/// The directions in which this pipe can connect to other pipes around it.
/// </summary>
[DataField("pipeDirection")]
public PipeDirection OriginalPipeDirection;
/// <summary>
/// The *current* pipe directions (accounting for rotation)
/// Used to check if this pipe can connect to another pipe in a given direction.
/// </summary>
public PipeDirection CurrentPipeDirection { get; private set; }
private HashSet<PipeNode>? _alwaysReachable;
public void AddAlwaysReachable(PipeNode pipeNode)
{
if (pipeNode.NodeGroupID != NodeGroupID) return;
_alwaysReachable ??= new();
_alwaysReachable.Add(pipeNode);
if (NodeGroup != null)
IoCManager.Resolve<IEntityManager>().System<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
}
public void RemoveAlwaysReachable(PipeNode pipeNode)
{
if (_alwaysReachable == null) return;
_alwaysReachable.Remove(pipeNode);
if (NodeGroup != null)
IoCManager.Resolve<IEntityManager>().System<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
}
/// <summary>
/// Whether this node can connect to others or not.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool ConnectionsEnabled
{
get => _connectionsEnabled;
set
{
_connectionsEnabled = value;
if (NodeGroup != null)
IoCManager.Resolve<IEntityManager>().System<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
}
}
[DataField("connectionsEnabled")]
private bool _connectionsEnabled = true;
public override bool Connectable(IEntityManager entMan, TransformComponent? xform = null)
{
return _connectionsEnabled && base.Connectable(entMan, xform);
}
[DataField("rotationsEnabled")]
public bool RotationsEnabled { get; set; } = true;
/// <summary>
/// The <see cref="IPipeNet"/> this pipe is a part of.
/// </summary>
[ViewVariables]
private IPipeNet? PipeNet => (IPipeNet?) NodeGroup;
/// <summary>
/// The gases in this pipe.
/// </summary>
[ViewVariables]
public GasMixture Air
{
get => PipeNet?.Air ?? GasMixture.SpaceGas;
set
{
DebugTools.Assert(PipeNet != null);
PipeNet!.Air = value;
}
}
[DataField("volume")]
public float Volume { get; set; } = DefaultVolume;
private const float DefaultVolume = 200f;
public override void Initialize(EntityUid owner, IEntityManager entMan)
{
base.Initialize(owner, entMan);
if (!RotationsEnabled)
return;
var xform = entMan.GetComponent<TransformComponent>(owner);
CurrentPipeDirection = OriginalPipeDirection.RotatePipeDirection(xform.LocalRotation);
}
bool IRotatableNode.RotateNode(in MoveEvent ev)
{
if (OriginalPipeDirection == PipeDirection.Fourway)
return false;
// update valid pipe direction
if (!RotationsEnabled)
{
if (CurrentPipeDirection == OriginalPipeDirection)
return false;
CurrentPipeDirection = OriginalPipeDirection;
return true;
}
var oldDirection = CurrentPipeDirection;
CurrentPipeDirection = OriginalPipeDirection.RotatePipeDirection(ev.NewRotation);
return oldDirection != CurrentPipeDirection;
}
public override void OnAnchorStateChanged(IEntityManager entityManager, bool anchored)
{
if (!anchored)
return;
// update valid pipe directions
if (!RotationsEnabled)
{
CurrentPipeDirection = OriginalPipeDirection;
return;
}
var xform = entityManager.GetComponent<TransformComponent>(Owner);
CurrentPipeDirection = OriginalPipeDirection.RotatePipeDirection(xform.LocalRotation);
}
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,
EntityQuery<TransformComponent> xformQuery,
MapGridComponent? grid,
IEntityManager entMan)
{
if (_alwaysReachable != null)
{
var remQ = new RemQueue<PipeNode>();
foreach (var pipe in _alwaysReachable)
{
if (pipe.Deleting)
{
remQ.Add(pipe);
}
yield return pipe;
}
foreach (var pipe in remQ)
{
_alwaysReachable.Remove(pipe);
}
}
if (!xform.Anchored || grid == null)
yield break;
var pos = grid.TileIndicesFor(xform.Coordinates);
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
if (!CurrentPipeDirection.HasDirection(pipeDir))
continue;
foreach (var pipe in LinkableNodesInDirection(pos, pipeDir, grid, nodeQuery))
{
yield return pipe;
}
}
}
/// <summary>
/// Gets the pipes that can connect to us from entities on the tile or adjacent in a direction.
/// </summary>
private IEnumerable<PipeNode> LinkableNodesInDirection(Vector2i pos, PipeDirection pipeDir, MapGridComponent grid,
EntityQuery<NodeContainerComponent> nodeQuery)
{
foreach (var pipe in PipesInDirection(pos, pipeDir, grid, nodeQuery))
{
if (pipe.NodeGroupID == NodeGroupID
&& pipe.CurrentPipeDirection.HasDirection(pipeDir.GetOpposite()))
{
yield return pipe;
}
}
}
/// <summary>
/// Gets the pipes from entities on the tile adjacent in a direction.
/// </summary>
protected IEnumerable<PipeNode> PipesInDirection(Vector2i pos, PipeDirection pipeDir, MapGridComponent grid,
EntityQuery<NodeContainerComponent> nodeQuery)
{
var offsetPos = pos.Offset(pipeDir.ToDirection());
foreach (var entity in grid.GetAnchoredEntities(offsetPos))
{
if (!nodeQuery.TryGetComponent(entity, out var container))
continue;
foreach (var node in container.Nodes.Values)
{
if (node is PipeNode pipe)
yield return pipe;
}
}
}
}
}