CatStation/Content.Server/Power/EntitySystems/BatterySystem.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

252 lines
9.7 KiB
C#

using Content.Server.Cargo.Systems;
using Content.Server.Emp;
using Content.Server.Power.Components;
using Content.Shared.Examine;
using Content.Shared.Rejuvenate;
using Content.Shared.Timing;
using JetBrains.Annotations;
using Robust.Shared.Utility;
using Robust.Shared.Timing;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
public sealed class BatterySystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ExaminableBatteryComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<PowerNetworkBatteryComponent, RejuvenateEvent>(OnNetBatteryRejuvenate);
SubscribeLocalEvent<BatteryComponent, RejuvenateEvent>(OnBatteryRejuvenate);
SubscribeLocalEvent<BatteryComponent, PriceCalculationEvent>(CalculateBatteryPrice);
SubscribeLocalEvent<BatteryComponent, EmpPulseEvent>(OnEmpPulse);
SubscribeLocalEvent<BatteryComponent, ChangeChargeEvent>(OnChangeCharge);
SubscribeLocalEvent<BatteryComponent, GetChargeEvent>(OnGetCharge);
SubscribeLocalEvent<NetworkBatteryPreSync>(PreSync);
SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
}
private void OnNetBatteryRejuvenate(EntityUid uid, PowerNetworkBatteryComponent component, RejuvenateEvent args)
{
component.NetworkBattery.CurrentStorage = component.NetworkBattery.Capacity;
}
private void OnBatteryRejuvenate(EntityUid uid, BatteryComponent component, RejuvenateEvent args)
{
SetCharge(uid, component.MaxCharge, component);
}
private void OnExamine(EntityUid uid, ExaminableBatteryComponent component, ExaminedEvent args)
{
if (!TryComp<BatteryComponent>(uid, out var batteryComponent))
return;
if (args.IsInDetailsRange)
{
var effectiveMax = batteryComponent.MaxCharge;
if (effectiveMax == 0)
effectiveMax = 1;
var chargeFraction = batteryComponent.CurrentCharge / effectiveMax;
var chargePercentRounded = (int) (chargeFraction * 100);
args.PushMarkup(
Loc.GetString(
"examinable-battery-component-examine-detail",
("percent", chargePercentRounded),
("markupPercentColor", "green")
)
);
}
}
private void PreSync(NetworkBatteryPreSync ev)
{
// Ignoring entity pausing. If the entity was paused, neither component's data should have been changed.
var enumerator = AllEntityQuery<PowerNetworkBatteryComponent, BatteryComponent>();
while (enumerator.MoveNext(out var netBat, out var bat))
{
DebugTools.Assert(bat.CurrentCharge <= bat.MaxCharge && bat.CurrentCharge >= 0);
netBat.NetworkBattery.Capacity = bat.MaxCharge;
netBat.NetworkBattery.CurrentStorage = bat.CurrentCharge;
}
}
private void PostSync(NetworkBatteryPostSync ev)
{
// Ignoring entity pausing. If the entity was paused, neither component's data should have been changed.
var enumerator = AllEntityQuery<PowerNetworkBatteryComponent, BatteryComponent>();
while (enumerator.MoveNext(out var uid, out var netBat, out var bat))
{
SetCharge(uid, netBat.NetworkBattery.CurrentStorage, bat);
}
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<BatterySelfRechargerComponent, BatteryComponent>();
while (query.MoveNext(out var uid, out var comp, out var batt))
{
if (!comp.AutoRecharge || IsFull(uid, batt))
continue;
if (comp.AutoRechargePause)
{
if (comp.NextAutoRecharge > _timing.CurTime)
continue;
}
SetCharge(uid, batt.CurrentCharge + comp.AutoRechargeRate * frameTime, batt);
}
}
/// <summary>
/// Gets the price for the power contained in an entity's battery.
/// </summary>
private void CalculateBatteryPrice(EntityUid uid, BatteryComponent component, ref PriceCalculationEvent args)
{
args.Price += component.CurrentCharge * component.PricePerJoule;
}
private void OnEmpPulse(EntityUid uid, BatteryComponent component, ref EmpPulseEvent args)
{
args.Affected = true;
UseCharge(uid, args.EnergyConsumption, component);
// Apply a cooldown to the entity's self recharge if needed to avoid it immediately self recharging after an EMP.
TrySetChargeCooldown(uid);
}
private void OnChangeCharge(Entity<BatteryComponent> entity, ref ChangeChargeEvent args)
{
if (args.ResidualValue == 0)
return;
args.ResidualValue -= ChangeCharge(entity, args.ResidualValue);
}
private void OnGetCharge(Entity<BatteryComponent> entity, ref GetChargeEvent args)
{
args.CurrentCharge += entity.Comp.CurrentCharge;
args.MaxCharge += entity.Comp.MaxCharge;
}
public float UseCharge(EntityUid uid, float value, BatteryComponent? battery = null)
{
if (value <= 0 || !Resolve(uid, ref battery) || battery.CurrentCharge == 0)
return 0;
return ChangeCharge(uid, -value, battery);
}
public void SetMaxCharge(EntityUid uid, float value, BatteryComponent? battery = null)
{
if (!Resolve(uid, ref battery))
return;
var old = battery.MaxCharge;
battery.MaxCharge = Math.Max(value, 0);
battery.CurrentCharge = Math.Min(battery.CurrentCharge, battery.MaxCharge);
if (MathHelper.CloseTo(battery.MaxCharge, old))
return;
var ev = new ChargeChangedEvent(battery.CurrentCharge, battery.MaxCharge);
RaiseLocalEvent(uid, ref ev);
}
public void SetCharge(EntityUid uid, float value, BatteryComponent? battery = null)
{
if (!Resolve(uid, ref battery))
return;
var old = battery.CurrentCharge;
battery.CurrentCharge = MathHelper.Clamp(value, 0, battery.MaxCharge);
if (MathHelper.CloseTo(battery.CurrentCharge, old) &&
!(old != battery.CurrentCharge && battery.CurrentCharge == battery.MaxCharge))
{
return;
}
var ev = new ChargeChangedEvent(battery.CurrentCharge, battery.MaxCharge);
RaiseLocalEvent(uid, ref ev);
}
/// <summary>
/// Changes the current battery charge by some value
/// </summary>
public float ChangeCharge(EntityUid uid, float value, BatteryComponent? battery = null)
{
if (!Resolve(uid, ref battery))
return 0;
var newValue = Math.Clamp(0, battery.CurrentCharge + value, battery.MaxCharge);
var delta = newValue - battery.CurrentCharge;
battery.CurrentCharge = newValue;
TrySetChargeCooldown(uid);
var ev = new ChargeChangedEvent(battery.CurrentCharge, battery.MaxCharge);
RaiseLocalEvent(uid, ref ev);
return delta;
}
/// <summary>
/// Checks if the entity has a self recharge and puts it on cooldown if applicable.
/// </summary>
public void TrySetChargeCooldown(EntityUid uid, float value = -1)
{
if (!TryComp<BatterySelfRechargerComponent>(uid, out var batteryself))
return;
if (!batteryself.AutoRechargePause)
return;
// If no answer or a negative is given for value, use the default from AutoRechargePauseTime.
if (value < 0)
value = batteryself.AutoRechargePauseTime;
if (_timing.CurTime + TimeSpan.FromSeconds(value) <= batteryself.NextAutoRecharge)
return;
SetChargeCooldown(uid, batteryself.AutoRechargePauseTime, batteryself);
}
/// <summary>
/// Puts the entity's self recharge on cooldown for the specified time.
/// </summary>
public void SetChargeCooldown(EntityUid uid, float value, BatterySelfRechargerComponent? batteryself = null)
{
if (!Resolve(uid, ref batteryself))
return;
if (value >= 0)
batteryself.NextAutoRecharge = _timing.CurTime + TimeSpan.FromSeconds(value);
else
batteryself.NextAutoRecharge = _timing.CurTime;
}
/// <summary>
/// If sufficient charge is available on the battery, use it. Otherwise, don't.
/// </summary>
public bool TryUseCharge(EntityUid uid, float value, BatteryComponent? battery = null)
{
if (!Resolve(uid, ref battery, false) || value > battery.CurrentCharge)
return false;
UseCharge(uid, value, battery);
return true;
}
/// <summary>
/// Returns whether the battery is full.
/// </summary>
public bool IsFull(EntityUid uid, BatteryComponent? battery = null)
{
if (!Resolve(uid, ref battery))
return false;
return battery.CurrentCharge >= battery.MaxCharge;
}
}
}