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207 lines
8 KiB
C#
207 lines
8 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.Buckle.Systems;
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using Content.Server.Doors.Systems;
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using Content.Server.Parallax;
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using Content.Server.Procedural;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Systems;
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using Content.Server.Stunnable;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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using Content.Shared.Light.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Salvage;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameStates;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Shuttles.Systems;
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[UsedImplicitly]
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public sealed partial class ShuttleSystem : SharedShuttleSystem
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{
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly BiomeSystem _biomes = default!;
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[Dependency] private readonly BodySystem _bobby = default!;
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[Dependency] private readonly BuckleSystem _buckle = default!;
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[Dependency] private readonly DamageableSystem _damageSys = default!;
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[Dependency] private readonly DockingSystem _dockSystem = default!;
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[Dependency] private readonly DungeonSystem _dungeon = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MapSystem _mapSystem = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly PvsOverrideSystem _pvs = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedSalvageSystem _salvage = default!;
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StunSystem _stuns = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly ThrusterSystem _thruster = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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private EntityQuery<BuckleComponent> _buckleQuery;
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private EntityQuery<MapGridComponent> _gridQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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public const float TileDensityMultiplier = 0.5f;
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public override void Initialize()
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{
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base.Initialize();
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_buckleQuery = GetEntityQuery<BuckleComponent>();
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_gridQuery = GetEntityQuery<MapGridComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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InitializeFTL();
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InitializeGridFills();
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InitializeIFF();
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InitializeImpact();
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SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
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SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
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SubscribeLocalEvent<ShuttleComponent, TileFrictionEvent>(OnTileFriction);
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SubscribeLocalEvent<ShuttleComponent, FTLStartedEvent>(OnFTLStarted);
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SubscribeLocalEvent<ShuttleComponent, FTLCompletedEvent>(OnFTLCompleted);
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
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SubscribeLocalEvent<FixturesComponent, GridFixtureChangeEvent>(OnGridFixtureChange);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateHyperspace();
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}
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private void OnGridFixtureChange(EntityUid uid, FixturesComponent manager, GridFixtureChangeEvent args)
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{
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foreach (var fixture in args.NewFixtures)
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{
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_physics.SetDensity(uid, fixture.Key, fixture.Value, TileDensityMultiplier, false, manager);
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_fixtures.SetRestitution(uid, fixture.Key, fixture.Value, 0.1f, false, manager);
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}
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}
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private void OnGridInit(GridInitializeEvent ev)
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{
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if (HasComp<MapComponent>(ev.EntityUid))
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return;
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EnsureComp<ShuttleComponent>(ev.EntityUid);
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EnsureComp<ImplicitRoofComponent>(ev.EntityUid);
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}
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private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
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{
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if (!EntityManager.HasComponent<MapGridComponent>(uid))
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{
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return;
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}
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if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
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{
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return;
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}
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if (component.Enabled)
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{
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Enable(uid, component: physicsComponent, shuttle: component);
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}
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component.DampingModifier = component.BodyModifier;
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}
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public void Toggle(EntityUid uid, ShuttleComponent component)
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{
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if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
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return;
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component.Enabled = !component.Enabled;
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if (component.Enabled)
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{
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Enable(uid, component: physicsComponent, shuttle: component);
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}
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else
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{
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Disable(uid, component: physicsComponent);
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}
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}
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public void Enable(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? component = null, ShuttleComponent? shuttle = null)
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{
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if (!Resolve(uid, ref manager, ref component, ref shuttle, false))
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return;
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_physics.SetBodyType(uid, BodyType.Dynamic, manager: manager, body: component);
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_physics.SetBodyStatus(uid, component, BodyStatus.InAir);
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_physics.SetFixedRotation(uid, false, manager: manager, body: component);
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}
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public void Disable(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? component = null)
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{
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if (!Resolve(uid, ref manager, ref component, false))
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return;
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_physics.SetBodyType(uid, BodyType.Static, manager: manager, body: component);
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_physics.SetBodyStatus(uid, component, BodyStatus.OnGround);
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_physics.SetFixedRotation(uid, true, manager: manager, body: component);
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}
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private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
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{
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// None of the below is necessary for any cleanup if we're just deleting.
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if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating)
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return;
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Disable(uid);
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}
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private void OnTileFriction(Entity<ShuttleComponent> ent, ref TileFrictionEvent args)
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{
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args.Modifier *= ent.Comp.DampingModifier;
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}
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private void OnFTLStarted(Entity<ShuttleComponent> ent, ref FTLStartedEvent args)
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{
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ent.Comp.DampingModifier = 0f;
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}
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private void OnFTLCompleted(Entity<ShuttleComponent> ent, ref FTLCompletedEvent args)
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{
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ent.Comp.DampingModifier = ent.Comp.BodyModifier;
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}
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}
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