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234 lines
8.5 KiB
C#
234 lines
8.5 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Actions;
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// TODO ACTIONS make this a separate component and remove the inheritance stuff.
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// TODO ACTIONS convert to auto comp state?
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// TODO add access attribute. Need to figure out what to do with decal & mapping actions.
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// [Access(typeof(SharedActionsSystem))]
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[EntityCategory("Actions")]
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public abstract partial class BaseActionComponent : Component
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{
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public abstract BaseActionEvent? BaseEvent { get; }
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/// <summary>
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/// Icon representing this action in the UI.
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/// </summary>
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[DataField("icon")] public SpriteSpecifier? Icon;
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/// <summary>
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/// For toggle actions only, icon to show when toggled on. If omitted, the action will simply be highlighted
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/// when turned on.
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/// </summary>
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[DataField("iconOn")] public SpriteSpecifier? IconOn;
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/// <summary>
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/// For toggle actions only, background to show when toggled on.
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/// </summary>
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[DataField] public SpriteSpecifier? BackgroundOn;
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/// <summary>
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/// If not null, this color will modulate the action icon color.
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/// </summary>
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/// <remarks>
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/// This currently only exists for decal-placement actions, so that the action icons correspond to the color of
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/// the decal. But this is probably useful for other actions, including maybe changing color on toggle.
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/// </remarks>
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[DataField("iconColor")] public Color IconColor = Color.White;
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/// <summary>
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/// The original <see cref="IconColor"/> this action was.
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/// </summary>
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[DataField] public Color OriginalIconColor;
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/// <summary>
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/// The color the action should turn to when disabled
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/// </summary>
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[DataField] public Color DisabledIconColor = Color.DimGray;
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/// <summary>
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/// Keywords that can be used to search for this action in the action menu.
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/// </summary>
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[DataField("keywords")] public HashSet<string> Keywords = new();
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/// <summary>
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/// Whether this action is currently enabled. If not enabled, this action cannot be performed.
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/// </summary>
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[DataField("enabled")] public bool Enabled = true;
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/// <summary>
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/// The toggle state of this action. Toggling switches the currently displayed icon, see <see cref="Icon"/> and <see cref="IconOn"/>.
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/// </summary>
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/// <remarks>
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/// The toggle can set directly via <see cref="SharedActionsSystem.SetToggled"/>, but it will also be
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/// automatically toggled for targeted-actions while selecting a target.
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/// </remarks>
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[DataField]
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public bool Toggled;
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/// <summary>
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/// The current cooldown on the action.
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/// </summary>
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// TODO serialization
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public (TimeSpan Start, TimeSpan End)? Cooldown;
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/// <summary>
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/// If true, the action will have an initial cooldown applied upon addition.
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/// </summary>
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[DataField] public bool StartDelay = false;
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/// <summary>
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/// Time interval between action uses.
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/// </summary>
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[DataField("useDelay")] public TimeSpan? UseDelay;
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/// <summary>
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/// The entity that contains this action. If the action is innate, this may be the user themselves.
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/// This should almost always be non-null.
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/// </summary>
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[Access(typeof(ActionContainerSystem), typeof(SharedActionsSystem))]
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[DataField]
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public EntityUid? Container;
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/// <summary>
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/// Entity to use for the action icon. If no entity is provided and the <see cref="Container"/> differs from
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/// <see cref="AttachedEntity"/>, then it will default to using <see cref="Container"/>
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/// </summary>
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public EntityUid? EntityIcon
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{
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get
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{
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if (EntIcon != null)
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return EntIcon;
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if (AttachedEntity != Container)
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return Container;
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return null;
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}
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set => EntIcon = value;
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}
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[DataField]
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public EntityUid? EntIcon;
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/// <summary>
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/// Whether the action system should block this action if the user cannot currently interact. Some spells or
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/// abilities may want to disable this and implement their own checks.
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/// </summary>
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[DataField("checkCanInteract")] public bool CheckCanInteract = true;
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/// <summary>
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/// Whether to check if the user is conscious or not. Can be used instead of <see cref="CheckCanInteract"/>
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/// for a more permissive check.
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/// </summary>
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[DataField] public bool CheckConsciousness = true;
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/// <summary>
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/// If true, this will cause the action to only execute locally without ever notifying the server.
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/// </summary>
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[DataField("clientExclusive")] public bool ClientExclusive = false;
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/// <summary>
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/// Determines the order in which actions are automatically added the action bar.
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/// </summary>
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[DataField("priority")] public int Priority = 0;
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/// <summary>
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/// What entity, if any, currently has this action in the actions component?
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/// </summary>
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[DataField] public EntityUid? AttachedEntity;
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/// <summary>
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/// If true, this will cause the the action event to always be raised directed at the action performer/user instead of the action's container/provider.
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/// </summary>
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[DataField]
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public bool RaiseOnUser;
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/// <summary>
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/// If true, this will cause the the action event to always be raised directed at the action itself instead of the action's container/provider.
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/// Takes priority over RaiseOnUser.
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/// </summary>
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[DataField]
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[Obsolete("This datafield will be reworked in an upcoming action refactor")]
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public bool RaiseOnAction;
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/// <summary>
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/// Whether or not to automatically add this action to the action bar when it becomes available.
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/// </summary>
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[DataField("autoPopulate")] public bool AutoPopulate = true;
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/// <summary>
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/// Temporary actions are deleted when they get removed a <see cref="ActionsComponent"/>.
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/// </summary>
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[DataField("temporary")] public bool Temporary;
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/// <summary>
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/// Determines the appearance of the entity-icon for actions that are enabled via some entity.
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/// </summary>
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[DataField("itemIconStyle")] public ItemActionIconStyle ItemIconStyle;
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/// <summary>
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/// If not null, this sound will be played when performing this action.
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/// </summary>
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[DataField("sound")] public SoundSpecifier? Sound;
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}
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[Serializable, NetSerializable]
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public abstract class BaseActionComponentState : ComponentState
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{
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public SpriteSpecifier? Icon;
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public SpriteSpecifier? IconOn;
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public Color IconColor;
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public Color OriginalIconColor;
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public Color DisabledIconColor;
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public HashSet<string> Keywords;
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public bool Enabled;
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public bool Toggled;
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public (TimeSpan Start, TimeSpan End)? Cooldown;
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public TimeSpan? UseDelay;
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public NetEntity? Container;
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public NetEntity? EntityIcon;
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public bool CheckCanInteract;
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public bool CheckConsciousness;
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public bool ClientExclusive;
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public int Priority;
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public NetEntity? AttachedEntity;
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public bool RaiseOnUser;
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public bool RaiseOnAction;
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public bool AutoPopulate;
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public bool Temporary;
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public ItemActionIconStyle ItemIconStyle;
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public SoundSpecifier? Sound;
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protected BaseActionComponentState(BaseActionComponent component, IEntityManager entManager)
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{
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Container = entManager.GetNetEntity(component.Container);
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EntityIcon = entManager.GetNetEntity(component.EntIcon);
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AttachedEntity = entManager.GetNetEntity(component.AttachedEntity);
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RaiseOnUser = component.RaiseOnUser;
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RaiseOnAction = component.RaiseOnAction;
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Icon = component.Icon;
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IconOn = component.IconOn;
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IconColor = component.IconColor;
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OriginalIconColor = component.OriginalIconColor;
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DisabledIconColor = component.DisabledIconColor;
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Keywords = component.Keywords;
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Enabled = component.Enabled;
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Toggled = component.Toggled;
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Cooldown = component.Cooldown;
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UseDelay = component.UseDelay;
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CheckCanInteract = component.CheckCanInteract;
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CheckConsciousness = component.CheckConsciousness;
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ClientExclusive = component.ClientExclusive;
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Priority = component.Priority;
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AutoPopulate = component.AutoPopulate;
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Temporary = component.Temporary;
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ItemIconStyle = component.ItemIconStyle;
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Sound = component.Sound;
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}
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}
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