CatStation/Content.Benchmarks/SpawnEquipDeleteBenchmark.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

70 lines
2.1 KiB
C#

using System.IO;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Shared.Roles;
using Content.Shared.Station.Systems;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Benchmarks;
/// <summary>
/// This benchmarks spawns several humans, gives them captain equipment and then deletes them.
/// This measures performance for spawning, deletion, containers, and inventory code.
/// </summary>
[Virtual, MemoryDiagnoser]
public class SpawnEquipDeleteBenchmark
{
private static readonly EntProtoId Mob = "MobHuman";
private static readonly ProtoId<StartingGearPrototype> CaptainStartingGear = "CaptainGear";
private TestPair _pair = default!;
private StationSpawningSystem _spawnSys = default!;
private StartingGearPrototype _gear = default!;
private EntityUid _entity;
private EntityCoordinates _coords;
[Params(1, 4, 16, 64)]
public int N;
[GlobalSetup]
public async Task SetupAsync()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup();
_pair = await PoolManager.GetServerClient(testContext: new ExternalTestContext("Benchmark", StreamWriter.Null));
var server = _pair.Server;
var mapData = await _pair.CreateTestMap();
_coords = mapData.GridCoords;
_spawnSys = server.System<StationSpawningSystem>();
_gear = server.ProtoMan.Index(CaptainStartingGear);
}
[GlobalCleanup]
public async Task Cleanup()
{
await _pair.DisposeAsync();
PoolManager.Shutdown();
}
[Benchmark]
public async Task SpawnDeletePlayer()
{
await _pair.Server.WaitPost(() =>
{
var server = _pair.Server;
for (var i = 0; i < N; i++)
{
_entity = server.EntMan.SpawnAttachedTo(Mob, _coords);
_spawnSys.EquipStartingGear(_entity, _gear);
server.EntMan.DeleteEntity(_entity);
}
});
}
}