CatStation/Content.Server/Administration/AdminEventLog/AdminEventLogEui.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

69 lines
1.9 KiB
C#

using Content.Server.Administration.Managers;
using Content.Server.Discord.WebhookMessages;
using Content.Server.EUI;
using Content.Server.GameTicking;
using Content.Shared.Administration;
using Content.Shared.Administration.AdminEventLog;
using Content.Shared.CCVar;
using Content.Shared.Eui;
using Robust.Shared.Configuration;
namespace Content.Server.Administration.AdminEventLog;
/// <summary>
/// Sends a message to discord after a admin logs a event
/// </summary>
public sealed partial class AdminEventLogEui : BaseEui
{
[Dependency] private IAdminManager _adminManager = default!;
[Dependency] private IConfigurationManager _config = default!;
[Dependency] private EventWebhook _eventWebhook = default!;
[Dependency] private IEntityManager _e = default!;
private int CurrentRoundId => _e.System<ServerGameTicker>().RoundId;
public AdminEventLogEui()
{
IoCManager.InjectDependencies(this);
}
public override async void Opened()
{
base.Opened();
_adminManager.OnPermsChanged += OnPermsChanged;
StateDirty();
}
public override void Closed()
{
base.Closed();
_adminManager.OnPermsChanged -= OnPermsChanged;
}
public override EuiStateBase GetNewState()
{
var state = new AdminEventLogEuiState(CurrentRoundId);
return state;
}
public override async void HandleMessage(EuiMessageBase msg)
{
var message = (AdminEventLogEuiMsg)msg;
_eventWebhook.TrySendMessage(
message.AdminUser,
message.RoundId,
message.EventDescription,
_config.GetCVar(CCVars.DiscordEventWebhook));
}
private void OnPermsChanged(AdminPermsChangedEventArgs args)
{
if (args.Player == Player && !_adminManager.HasAdminFlag(Player, AdminFlags.Admin))
{
Close();
}
}
}