CatStation/Content.IntegrationTests
chromiumboy 2ca5d9d81a
Disposals refactor (#40540)
* Initial commit

* Added pods

* Transit tubes should no longer connect with disposal pipes

* Updated the transit tube sprites

* Revisited how the transit tubes work

* Fixing merge conflict

* Updated sprites

* Simplified disposal component collections and updated yaml

* Moved the majority of the disposals code to Shared

* Move disposed ents via physics

* Disposal unit now use generic visualizers

* Followers of disposed entities have predicted movement

* Made BeingDisposedSystem shared

* Added documentation for some components

* Code clean up

* Removed unneeded container entries, tubes use directions instead of angles

* Many EntityUid/Comp -> Entity<Comp> changes

* Updated DisposableSystem

* Review of DisposalTubeSystem

* Review of DisposalUnitSystem

* Review of DisposalSignalRouterSystem

* Unit updates

* Fixing merge conflict

* Merge conflict resolved

* Re-organization of systems and components

* Allow trapped entities to escape endless loops

* Fix for item ejection

* UI updates

* Minor tweak

* Fixes for transit tubes

* Removed placeholder sprite

* Removed transit tubes (for now)

* Moved exit stun time to DisposalHolderComponent

* Added a limit on the amount of damage that can sustained from disposals travel

* Fix for PVS-related sound issues

* Added a limit on the number of entities that can be inserted into units

* Clean up

* Undid file scoping

* Fixed test fail

* Fixed test fail

* Increased min default capacity of disposal units

* Fixed audio spam occurring when dumping multiple items into a disposal unit

* Tile prying now occurs whenever exiting an open pipe

* Prevent attacking and interactions while traveling through disposals

* Added generic verbs for entering/exiting disposal units

* Fixed UI prediction bug

* Bug fixes

* Small improvements

* Moved the disposal holder prototype from the disposal entry to the unit

* Minor clean up

* Added support for a disposal holder despawn effect

* Added prediction guard

* Test fail fix

* Re-added new escape behavior

* Removed outdated PVS code

* Clean up

* More escape behavior changes

* More clean up

* Updated exit selection logic

* Bug fix

* More clean up

* Split up disposal unit code

* Cleaned up disposal units some more

* Adjusted exit throw distance

* Capitalized disposal and mailing unit window titles

* Bug fixes

* Taggers and routers show existing tags when the UI opens

* Fixed test fail

* test fail fix

* Minor performance improvement

* Minor improvement in pathing

* merge conflicts

* Fix heisentest

* Fixed mispredict

* Updated system referencing conventions

* Updated to account for changes made to the code

* Attempting to fix submodule issue

* Addressing test fails

* Additional fixes for tests

* Addressing reviewer comments

* Cleaned up exit randomization

* T-ray can see disposal pipes when in 'pipe' mode

* Fix for flush animation flickering

* mild thing

* fix both

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-05-27 04:38:03 +00:00
..
Fixtures Hue based skin color clamping (#43889) 2026-05-20 21:17:48 +00:00
NUnit Add xmldocs to NUnit constraint extensions (#43887) 2026-05-16 19:56:00 +00:00
Pair Allow InteractionTests to load other maps (#41226) 2025-11-01 04:00:17 +00:00
Tests Disposals refactor (#40540) 2026-05-27 04:38:03 +00:00
Utility GameTest part 1 (#43182) 2026-03-27 19:08:47 +00:00
AssemblyInfo.cs Reduce LevelOfParallelism to 2 for integration tests (#39566) 2025-08-11 12:43:57 -07:00
Content.IntegrationTests.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
DummyParallaxManager.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
GlobalUsings.cs Move TestPair & PoolManager to engine (#36797) 2025-09-21 17:17:43 +12:00
PoolManager.cs oh no all hell broke loose ghost roles are broken (#43735) 2026-04-27 02:21:38 +00:00
PoolManager.Cvars.cs Remove unused space worldgen. (#43428) 2026-04-03 18:40:21 +00:00
PoolManagerTestEventHandler.cs Test parallelization stuff. (#31650) 2024-09-01 03:28:30 +02:00
PoolSettings.cs Move TestPair & PoolManager to engine (#36797) 2025-09-21 17:17:43 +12:00