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* Cancel if APC is in unpowered list * Also prevent re-power via re-construction * Revert useless dependency * Reduced event time by 10-20 seconds * Move to ApcSystem * Also verify game rule is active * Empty commit * Move station and affected checking * Check for main station grid * Fix format warnings * Somehow this got duplicated * Make GetRuleAffectingEntity() also check for BecomesStationComponent * Make APCSystem also check for ActivegameRuleComponent * Removed redundant checks and duplicate logic * Add GridEventEligibleComponent with flag for PowerGridChecks * Propagate GridEventEligibleComponent. * Revert GridEventEligible * Use GetLargestGrid |
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| .. | ||
| Commands | ||
| Components | ||
| EntitySystems | ||
| Events | ||
| Generation/Teg | ||
| Generator | ||
| NodeGroups | ||
| Nodes | ||
| Pow3r | ||
| SMES | ||
| PowerWireAction.cs | ||
| SetBatteryPercentCommand.cs | ||