mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Hope I'm not forgetting anything... * They call me the sender the way I'm sending it. * remove commented out YAML * last of the slop * fix test fails * first batch of test fails * no more test fails * make cryo pods work again. * Make cryo work better-er * I didn't like that a firesuit helmet was so effective on its own so I decided to be a dick about it. * review.com * oop * actually real quick do this * fix YAML issues * IHeatContainer my beloved <3 * borger * not networked :( * jackets * burgeewqjfrwjkhaskfjfsahjkfsahjkfsahjkfsajhkfsa * utter yaml nonsense * phishing --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using Content.Shared.Temperature.Components;
|
|
using Content.Shared.Temperature.Systems;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.EntityEffects.Effects;
|
|
|
|
// TODO: When we get a proper temperature/energy struct combine this with the solution temperature effect!!!
|
|
/// <summary>
|
|
/// Adjusts the temperature of this entity.
|
|
/// </summary>
|
|
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
|
|
public sealed partial class AdjustTemperatureEntityEffectSystem : EntityEffectSystem<TemperatureComponent, AdjustTemperature>
|
|
{
|
|
[Dependency] private SharedTemperatureSystem _temperature = default!;
|
|
protected override void Effect(Entity<TemperatureComponent> entity, ref EntityEffectEvent<AdjustTemperature> args)
|
|
{
|
|
var amount = args.Effect.Amount * args.Scale;
|
|
|
|
_temperature.ChangeHeat(entity.AsNullable(), amount, true);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc cref="EntityEffect"/>
|
|
public sealed partial class AdjustTemperature : EntityEffectBase<AdjustTemperature>
|
|
{
|
|
/// <summary>
|
|
/// Amount we're adjusting temperature by.
|
|
/// </summary>
|
|
[DataField]
|
|
public float Amount;
|
|
|
|
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
|
=> Loc.GetString("entity-effect-guidebook-adjust-temperature",
|
|
("chance", Probability),
|
|
("deltasign", MathF.Sign(Amount)),
|
|
("amount", Amount));
|
|
}
|