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* Added the ReagentPrototype class. * Added the new Solution class. * Added new shared SolutionComponent to the ECS system. * Added some basic element and chemical reagent prototypes. * Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon. * Added filters for code coverage. * Nightly work. * Added the server SolutionComponent class. * Added a bucket. Verbs set up for solution interaction. * Adds water tank entity to the game. * Added a full water tank entity. Solutions are properly serialized. Solution can be poured between two containers. * Solution class can now be enumerated. SolutionComponent now calculates the color of the solution. * Minor Cleanup. |
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| .. | ||
| Chemistry | ||
| Construction | ||
| Damage | ||
| Doors | ||
| Explosion | ||
| GUI | ||
| Healing | ||
| Interactable | ||
| Items | ||
| Markers | ||
| Mobs | ||
| Movement | ||
| Power | ||
| Projectiles | ||
| Research | ||
| Sound | ||
| Stack | ||
| Temperature | ||
| Trigger/TimerTrigger | ||
| Weapon | ||
| CatwalkComponent.cs | ||
| PlaceableSurfaceComponent.cs | ||