mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-10 02:41:18 +03:00
* Add EscapeContext Escape context input closes windows if there are any open. If there are not any windows it opens the game menu. * Add fluent for Escape Context * Move EngineContext keybind to content * Readd WindowCloseAll * Fix EscapeContext not opening the game menu after using WindowCloseAll WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items. Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't. * Clean up EscapeContextUIController |
||
|---|---|---|
| .. | ||
| Actions | ||
| Admin | ||
| Alerts | ||
| Atmos/GasTank | ||
| Bwoink | ||
| Character | ||
| Chat | ||
| CloseWindow | ||
| Crafting | ||
| DamageOverlays | ||
| DecalPlacer | ||
| EscapeMenu | ||
| Gameplay | ||
| Ghost | ||
| Guidebook | ||
| Hands | ||
| Hotbar | ||
| Info | ||
| Inventory | ||
| MenuBar | ||
| Objectives/Controls | ||
| Sandbox | ||
| Viewport | ||
| Vote | ||