CatStation/Content.Server/NPC/HTN/Preconditions
mq 4920c9e907
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00
..
Math
ActiveHandComponentPrecondition.cs HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
ActiveHandEntityPrecondition.cs HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
ActiveHandFreePrecondition.cs
BuckledPrecondition.cs
CoordinatesInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
CoordinatesNotInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
GunAmmoPrecondition.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
HandcuffedPrecondition.cs Allow ai to understand if its handcuffed. (#30402) 2024-08-02 17:07:46 +10:00
HasOrdersPrecondition.cs
HasStatusEffectPrecondition.cs New HTN precondition: has status effect (#39781) 2025-10-07 18:53:25 +00:00
HTNPrecondition.cs
HungryPrecondition.cs
InContainerPrecondition.cs
InFriendlyContainerPrecondition.cs Grenade penguin htn (#34935) 2025-10-15 23:48:00 +00:00
IsEmaggedPrecondition.cs Adds HugBot (#37557) 2025-10-11 00:51:12 +00:00
KeyExistsPrecondition.cs
KeyNotExistsPrecondition.cs
PulledPrecondition.cs
TargetInLOSPrecondition.cs Sentry turrets - Part 3: Turret AI (#35058) 2025-03-01 18:42:33 +01:00
TargetInRangePrecondition.cs Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
ThirstyPrecondition.cs