CatStation/Content.Shared/Weapons/Ranged/Components
mq 4920c9e907
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00
..
ActionGunComponent.cs
AmmoComponent.cs Automatically add trash tag to spent bullet casings (#40829) 2025-10-12 18:34:20 +00:00
AmmoProviderComponent.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-05-25 23:36:16 -04:00
AutoShootGunComponent.cs
BallisticAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 15:54:11 +11:00
BallisticAmmoSelfRefillerComponent.cs Adds BallisticAmmoSelfRefillerComponent (#38537) 2025-12-17 22:52:32 +00:00
BasicEntityAmmoProviderComponent.cs
BatteryAmmoProviderComponent.cs Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
BatteryWeaponFireModesComponent.cs Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029) 2025-10-30 19:19:36 +00:00
ChamberMagazineAmmoProviderComponent.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
ClothingSlotAmmoProviderComponent.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-05-25 23:36:16 -04:00
ContainerAmmoProviderComponent.cs
FlyBySoundComponent.cs
GrapplingGunComponent.cs
GunComponent.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunRequiresWieldComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
GunSpreadModifierComponent.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunWieldBonusComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
MagazineAmmoProviderComponent.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
RechargeBasicEntityAmmoComponent.cs
RechargeCycleAmmoComponent.cs
ReflectiveComponent.cs
RevolverAmmoProviderComponent.cs
SharedAmmoCounterComponent.cs
SolutionAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 15:54:11 +11:00
SpeedLoaderComponent.cs
TargetedProjectileComponent.cs
UseDelayOnShootComponent.cs