CatStation/Content.Shared/Weapons/Ranged/Events
mq 4920c9e907
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00
..
AmmoShotEvent.cs
BeforeGunShootEvent.cs Clumsy system refactor (#31147) 2024-11-16 00:46:01 +01:00
GetAmmoCountEvent.cs
GunCycledEvent.cs
GunGetAmmoSpreadEvent.cs
GunMuzzleFlashAttemptEvent.cs
GunRefreshModifiersEvent.cs
HitScanReflectAttempt.cs Minor ReflectionSystem refactor (#37039) 2025-05-01 00:10:54 +10:00
MuzzleFlashEvent.cs
OnEmptyGunShotEvent.cs Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
RequestShootEvent.cs
RequestStopShootEvent.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
ShotAttemptedEvent.cs Make failing to fire a gun that requires wielding not delay the next shot (#27973) 2024-05-13 21:53:47 -07:00
TakeAmmoEvent.cs