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Requires https://github.com/space-wizards/RobustToolbox/pull/5023 This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite. Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality. A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox. Basic Aseprite plugins to help with authoring displacement maps have also been made. |
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| .. | ||
| changelogs | ||
| markings | ||
| SS14 Aseprite Plugins | ||
| actions_changelog_rss.py | ||
| actions_changelogs_since_last_run.py | ||
| check_crlf.py | ||
| contribs_shared.ps1 | ||
| dump_commits_since.ps1 | ||
| dump_contributors_since.ps1 | ||
| dump_github_contributors.ps1 | ||
| dump_patrons.ps1 | ||
| dump_user_data.py | ||
| erase_user_data.py | ||
| gen_build_info.py | ||
| generate_hashes.ps1 | ||
| iconsmooth.py | ||
| iconsmooth_inv.py | ||
| iconsmooth_lib.py | ||
| make_roompack.py | ||
| mapping-merge-driver.sh | ||
| patrons_pr.ps1 | ||
| singulo.m | ||
| singulo_emitter.m | ||
| update_changelog.py | ||