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* Space sections fractionally slower (1 sec, exponential) - ExplosivelyDepressurize reduces air pressure by about 20% each pass, sets to vacuum below 20 kPa - Causes some issues with AdjacentBits on airlock close * Introduced constants for Spacing in atmospherics * Limit space wind allowed during spacing to 1000 kPa per tile/sec - Less tile ripping per tick - Tiles rip based on wind - Robustness checks * Slowed down the spacing a bit * Slowed down the spacing a bit more * Better dynamics about high pressure air escaping, - Reduce air temperature (due to decompression) during spacing - Make some water vapor for flavor * Limit temperature loss to >8 Deg.C. No Water vapor |
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| .. | ||
| Components | ||
| EntitySystems | ||
| Miasma | ||
| Monitor | ||
| Piping | ||
| Prototypes | ||
| Visuals | ||
| AtmosCommandUtils.cs | ||
| AtmosDirection.cs | ||
| Atmospherics.cs | ||
| FireVisuals.cs | ||
| GasOverlayChunk.cs | ||
| PipeDirection.cs | ||