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* Fire MeleeHitEvent when there are no targets. * Prevent certain weapons from activating if they had no hit entities on hit. * Prevent miss events from firing when target is yourself or was deleted. * Use .Value as Target is already known not to be null. * uid changes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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|---|---|---|
| .. | ||
| AttackEvent.cs | ||
| DisarmAttackEvent.cs | ||
| HeavyAttackEvent.cs | ||
| LightAttackEvent.cs | ||
| MeleeHitEvent.cs | ||
| MeleeLungeEvent.cs | ||
| StartHeavyAttackEvent.cs | ||
| StopAttackEvent.cs | ||
| StopHeavyAttackEvent.cs | ||