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#574 added an out arg to `SolutionComponent.TryRemoveSolution` containing the solution that was removed. I made this change since I thought there was no way to get the removed solution for further use. Didn't notice `SplitSolution` which provides nearly the same behavior. With this PR I want to remove that out arg from `TryRemoveSolution` to keep the SolutionComponent API simple and to avoid having multiple ways of doing things. Existing code uses `SplitSolution`, I just wasn't paying attention. Feel free to deny merging this if I'm over thinking it. I think it'll help keep solution code from becoming a mess. |
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| .. | ||
| Access | ||
| Audio | ||
| Chat | ||
| Chemistry | ||
| Construction | ||
| GameObjects | ||
| Input | ||
| Interfaces | ||
| Jobs | ||
| Maps | ||
| Materials | ||
| Maths | ||
| Physics | ||
| Preferences | ||
| Prototypes/Cargo | ||
| Research | ||
| Sandbox | ||
| Text | ||
| Utility | ||
| VendingMachines | ||
| app.config | ||
| Content.Shared.csproj | ||
| EntryPoint.cs | ||
| SharedGameTicker.cs | ||
| SharedModuleTestingCallbacks.cs | ||
| SharedNotifyManager.cs | ||