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* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing |
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| .. | ||
| Commands | ||
| Completions | ||
| Components | ||
| Conditions | ||
| NodeEntities | ||
| ConstructionSystem.Computer.cs | ||
| ConstructionSystem.cs | ||
| ConstructionSystem.Graph.cs | ||
| ConstructionSystem.Guided.cs | ||
| ConstructionSystem.Initial.cs | ||
| ConstructionSystem.Interactions.cs | ||
| ConstructionSystem.Machine.cs | ||
| ConstructionSystem.Pathfinding.cs | ||
| FlatpackSystem.cs | ||
| MachineFrameSystem.cs | ||