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* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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| .. | ||
| ColorInterpolateBenchmark.cs | ||
| ComponentFetchBenchmark.cs | ||
| ComponentQueryBenchmark.cs | ||
| Content.Benchmarks.csproj | ||
| DeltaPressureBenchmark.cs | ||
| DependencyInjectBenchmark.cs | ||
| DestructibleBenchmark.cs | ||
| DeviceNetworkingBenchmark.cs | ||
| DynamicTreeBenchmark.cs | ||
| EntityFetchBenchmark.cs | ||
| EntityManagerGetAllComponents.cs | ||
| GlobalUsings.cs | ||
| MapLoadBenchmark.cs | ||
| NetSerializerIntBenchmark.cs | ||
| NetSerializerStringBenchmark.cs | ||
| Program.cs | ||
| PvsBenchmark.cs | ||
| RaiseEventBenchmark.cs | ||
| SpawnEquipDeleteBenchmark.cs | ||
| StereoToMonoBenchmark.cs | ||