mirror of
https://github.com/space-syndicate/space-station-14.git
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* Content side new physics structure * BroadPhase outline done * But we need to fix WorldAABB * Fix static pvs AABB * Fix import * Rando fixes * B is for balloon * Change human mob hitbox to circle * Decent movement * Start adding friction to player controller I think it's the best way to go about it to keep other objects somewhat consistent for physics. * This baby can fit so many physics bugs in it. * Slight mob mover optimisations. * Player mover kinda works okay. * Beginnings of testbed * More testbed * Circlestack bed * Namespaces * BB fixes * Pull WorldAABB * Joint pulling * Semi-decent movement I guess. * Pulling better * Bullet controller + old movement * im too dumb for this shit * Use kinematic mob controller again It's probably for the best TBH * Stashed shitcode * Remove SlipController * In which movement code is entirely refactored * Singularity fix * Fix ApplyLinearImpulse * MoveRelay fix * Fix door collisions * Disable subfloor collisions Saves on broadphase a fair bit * Re-implement ClimbController * Zumzum's pressure * Laggy item throwing * Minor atmos change * Some caching * Optimise controllers * Optimise CollideWith to hell and back * Re-do throwing and tile friction * Landing too * Optimise controllers * Move CCVars and other stuff swept is beautiful * Cleanup a bunch of controllers * Fix shooting and high pressure movement controller * Flashing improvements * Stuff and things * Combat collisions * Combat mode collisions * Pulling distance joint again * Cleanup physics interfaces * More like scuffedularity * Shit's fucked * Haha tests go green * Bigmoneycrab Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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| .. | ||
| AI | ||
| Atmos | ||
| Body/Surgery | ||
| Click | ||
| DoAfter | ||
| GameMode | ||
| JobQueues | ||
| Power | ||
| StationEvents | ||
| AntimatterEngineSystem.cs | ||
| ApcNetSystem.cs | ||
| AtmosExposedSystem.cs | ||
| AtmosphereSystem.cs | ||
| BlockGameSystem.cs | ||
| BuckleSystem.cs | ||
| CargoConsoleSystem.cs | ||
| ChemicalReactionSystem.cs | ||
| ClimbSystem.cs | ||
| CloningSystem.cs | ||
| CombatModeSystem.cs | ||
| ConstructionSystem.cs | ||
| CuffableSystem.cs | ||
| DestructibleSystem.cs | ||
| DeviceNetworkSystem.cs | ||
| DisposableSystem.cs | ||
| EmergencyLightSystem.cs | ||
| ExpendableLightSystem.cs | ||
| GasAnalyzerSystem.cs | ||
| GasCanisterSystem.cs | ||
| GasTankSystem.cs | ||
| GhostRoleSystem.cs | ||
| GodmodeSystem.cs | ||
| GravitySystem.cs | ||
| HandHeldLightSystem.cs | ||
| HandsSystem.cs | ||
| HungerSystem.cs | ||
| InstrumentSystem.cs | ||
| LatheSystem.cs | ||
| ListeningSystem.cs | ||
| MedicalScannerSystem.cs | ||
| MeleeWeaponSystem.cs | ||
| MetabolismSystem.cs | ||
| MicrowaveSystem.cs | ||
| MorgueSystem.cs | ||
| NodeContainerSystem.cs | ||
| NodeGroupSystem.cs | ||
| ParticleAcceleratorPartSystem.cs | ||
| PlantSystem.cs | ||
| PointingSystem.cs | ||
| ProjectileSystem.cs | ||
| PuddleSystem.cs | ||
| RadioSystem.cs | ||
| ReagentGrinderSystem.cs | ||
| ResearchSystem.cs | ||
| RoguePointingSystem.cs | ||
| RoundEndSystem.cs | ||
| ServerDoorSystem.cs | ||
| SignalLinkerSystem.cs | ||
| SingularitySystem.cs | ||
| SolutionAreaEffectSystem.cs | ||
| StandingStateSystem.cs | ||
| StorageSystem.cs | ||
| StressTestMovementSystem.cs | ||
| StunSystem.cs | ||
| ThirstSystem.cs | ||
| TriggerSystem.cs | ||
| VaporSystem.cs | ||
| VerbSystem.cs | ||
| WeightlessSystem.cs | ||
| WelderSystem.cs | ||
| WireHackingSystem.cs | ||