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* Data-driven NPC factions * Minor re-factor so it's settable via yaml instead. Any changes made during runtime aren't saved back. * Still uses enums given bitmasks go BRRT * private setters whoops * nullables Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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| .. | ||
| Audio | ||
| Credits | ||
| Fonts | ||
| Locale | ||
| Maps | ||
| Prototypes | ||
| Textures | ||
| .gitignore | ||
| engineCommandPerms.yml | ||
| keybinds.yml | ||
| parallax_config.toml | ||