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* feat: #26107 uplink discounts for traitors and nukies * refactor: #26107 extracted discount label from price of StoreListingControl * refactor: minor renaming * refactor: parametrized adding discounts to uplink store * fix: #26107 prevent exception on empty discountOptions * feat: uplink now have 'Discounted' category which contains all discounted items on this session. * after merge fixups * rename discount categories according to common sense * refactor: DiscountOptions is now optional (nullable) on ListingData * add nullability check ignore for already checked listingData.DiscountOptions * fix after merge store menu ui * remove unused using * final fix after merge conflicts * [refactor]: #26107 fix variables naming in UplinkSystem * fix: #26107 fix after merge * refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount * feat: #26107 support multiple currency discount in store on side of discount message label * refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now * refactor: #26107 move more code from storesystem to StoreDiscountComponent * refactor: #26107 separated StoreSystem and StoreDiscountSystem using events * fix: #26107 placed not-nullable variable initialization in ListingData for tests * refactor: #26107 minor renaming, xml-docs * fix: #26107 changed most of discounts to be down to half price for balance purposes * ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified * decoupled storesystem and store discount system * xml-docs * refactor: #26107 xml-doc for StoreDiscountSystem * is now a thing (tmp) * fix: compilation errors + StoreDiscountData.DiscountCategoryId * refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog * refactor: removed unused code, more StoreDiscountSystem docs, simplify code * refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected * refactor: rename back (its not prototype) * refactor: move ListingItemsInitializingEvent to file with handling logic * refactor: comments for StoreBuyFinishedEvent handling, more logging * refactor: moved StoreInitializedEvent, xml-doc * refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc * refactor: restore old listing data cost field name * refactor: fix linter in uplink_catalog.yml * refactor: xml-doc for ListingDataWithCostModifiers * refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers * refactor: purged linq, removed custom datafield names, minor cleanup * refactor: removed double-allocation on getting available listings * refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code) * fix: minor discount categories on uplink items changes following design overview * refactor: StoreBuyListingMessage now uses protoId and not whole object * refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> |
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| .. | ||
| Access | ||
| Actions | ||
| Administration/Logs | ||
| Atmos | ||
| Body | ||
| Buckle | ||
| Chemistry | ||
| Cleanup | ||
| Climbing | ||
| Commands | ||
| Construction | ||
| Damageable | ||
| Destructible | ||
| DeviceNetwork | ||
| Disposal | ||
| DoAfter | ||
| Doors | ||
| EncryptionKeys | ||
| Fluids | ||
| GameObjects/Components | ||
| GameRules | ||
| Gravity | ||
| Guidebook | ||
| Hands | ||
| Interaction | ||
| Internals | ||
| Linter | ||
| Lobby | ||
| Localization | ||
| Mapping | ||
| Materials | ||
| Minds | ||
| Movement | ||
| Networking | ||
| NPC | ||
| Payload | ||
| Physics | ||
| Power | ||
| Preferences | ||
| Procedural | ||
| PrototypeTests | ||
| Puller | ||
| Replays | ||
| Roles | ||
| Round | ||
| Serialization | ||
| Shuttle | ||
| Sprite | ||
| Station | ||
| Storage | ||
| Strip | ||
| Tag | ||
| Tiles | ||
| Toolshed | ||
| UserInterface | ||
| Utility | ||
| Weldable | ||
| Wires | ||
| CargoTest.cs | ||
| ClickableTest.cs | ||
| ConfigPresetTests.cs | ||
| ContainerOcclusionTest.cs | ||
| DeleteInventoryTest.cs | ||
| DummyIconTest.cs | ||
| EntityTest.cs | ||
| FillLevelSpriteTest.cs | ||
| FollowerSystemTest.cs | ||
| GravityGridTest.cs | ||
| HumanInventoryUniformSlotsTest.cs | ||
| InventoryHelpersTest.cs | ||
| LogErrorTest.cs | ||
| MachineBoardTest.cs | ||
| MappingEditorTest.cs | ||
| MaterialArbitrageTest.cs | ||
| PostMapInitTest.cs | ||
| PrototypeSaveTest.cs | ||
| ResearchTest.cs | ||
| ResettingEntitySystemTests.cs | ||
| RestartRoundTest.cs | ||
| RoundEndTest.cs | ||
| SalvageTest.cs | ||
| SaveLoadMapTest.cs | ||
| SaveLoadSaveTest.cs | ||
| ShuttleTest.cs | ||
| StartTest.cs | ||
| StorageTest.cs | ||
| StoreTests.cs | ||
| VendingMachineRestockTest.cs | ||