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* Roundstart Variation for Solar Panels (#86) * Added roundstart variation for solar panels * Removed HV cable spawner since i don't want to bother with mapping them * Solar Panel Variation Pass Fix (#96) Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety * Reorganized everything to no longer be in the _Moffstation subdirectory * Removed a forgotten tag for Moffstation * Removed the moffstation namespace settings * Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> |
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| .. | ||
| Components | ||
| VariationPass | ||
| AntagLoadProfileRuleSystem.cs | ||
| DeathMatchRuleSystem.cs | ||
| DragonRuleSystem.cs | ||
| GameRuleSystem.cs | ||
| GameRuleSystem.Utility.cs | ||
| InactivityTimeRestartRuleSystem.cs | ||
| KillCalloutRuleSystem.cs | ||
| LoadMapRuleSystem.cs | ||
| MaxTimeRestartRuleSystem.cs | ||
| NukeopsRuleSystem.cs | ||
| ParadoxCloneRuleSystem.cs | ||
| RespawnRuleSystem.cs | ||
| RevolutionaryRuleSystem.cs | ||
| RoundstartStationVariationRuleSystem.cs | ||
| RuleGridsSystem.cs | ||
| SandboxRuleSystem.cs | ||
| SecretRuleSystem.cs | ||
| SubGamemodesSystem.cs | ||
| SurvivorRuleSystem.cs | ||
| ThiefRuleSystem.cs | ||
| TraitorRuleSystem.cs | ||
| ZombieRuleSystem.cs | ||