CatStation/Content.Server/Body/Systems/InternalsSystem.cs
Princess Cheeseballs 77dd687183
The Grand Max Cap Rewrite (#43281)
* Working commit

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* Commit this shit

* More stages. Something something, hamburger.

* last of the sprites. Now it's just lights, shaking, and sounds

* move comments

* bomb

* fuck it I'm done

* whoops!

* fix test fails

* review

* actually this is better™️

* forgot about you!

* remove unused space

* make it actually build smile

* borger

* grah!!!!

* review time

* Adj powerfactor

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-19 05:22:42 +00:00

63 lines
2.3 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Alert;
using Content.Shared.Atmos.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
using Content.Shared.Internals;
using Content.Shared.Roles;
namespace Content.Server.Body.Systems;
public sealed class InternalsSystem : SharedInternalsSystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly GasTankSystem _gasTank = default!;
[Dependency] private readonly RespiratorSystem _respirator = default!;
private EntityQuery<InternalsComponent> _internalsQuery;
public override void Initialize()
{
base.Initialize();
_internalsQuery = GetEntityQuery<InternalsComponent>();
SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<InternalsComponent, StartingGearEquippedEvent>(OnStartingGear);
}
private void OnStartingGear(EntityUid uid, InternalsComponent component, ref StartingGearEquippedEvent args)
{
if (component.BreathTools.Count == 0)
return;
if (component.GasTankEntity != null)
return; // already connected
// Can the entity breathe the air it is currently exposed to?
if (_respirator.CanMetabolizeInhaledAir(uid))
return;
var tank = FindBestGasTank(uid);
if (tank == null)
return;
// Could the entity metabolise the air in the linked gas tank?
if (!_respirator.CanMetabolizeInhaledAir(uid, tank.Value.Comp.Air))
return;
ToggleInternals(uid, uid, force: false, component, ToggleMode.On);
}
private void OnInhaleLocation(Entity<InternalsComponent> ent, ref InhaleLocationEvent args)
{
if (AreInternalsWorking(ent))
{
var gasTank = Comp<GasTankComponent>(ent.Comp.GasTankEntity!.Value);
// TODO ATMOS: TODO BODY: This is an incredibly stupid workaround to stop Urist McHands from horfing all 5 litres of the gas tank in 10 seconds.
args.Gas = _gasTank.RemoveAirOutput((ent.Comp.GasTankEntity.Value, gasTank), args.Respirator.BreathVolume);
// TODO ATMOS: Should listen to gas tank updates instead I guess?
_alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent));
}
}
}