CatStation/Content.Shared/Interaction
ArtisticRoomba 376f16504c
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
* part 1

* second pass

* final fix

* last fix i swear

* an even bigger genius

* regex missed this

* should be all of em?

* oops

* yeah

* Revert "should be all of em?"

This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-11 21:30:36 +00:00
..
Components Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
Events Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
ActivateInWorldEvent.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
AfterInteract.cs Remove IAfterInteract (#9715) 2022-07-14 21:45:31 +10:00
BeforeInteract.cs
InteractHand.cs TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
InteractionPopupSystem.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InteractUsing.cs TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
ITargetedInteractEventArgs.cs
RangedInteract.cs Remove IAfterInteract (#9715) 2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
SharedInteractionSystem.Blocking.cs Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
SharedInteractionSystem.cs Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
SharedInteractionSystem.Relay.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
SmartEquipSystem.cs Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975) 2025-10-04 01:33:59 +00:00