CatStation/Content.Shared/Light
ScarKy0 4a88b375df
Make cameras react to the AI eye nearby (#43466)
* init

TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI

* move to surv cameras, unpowered, remove leftovers

* silly

* review

* review

* I can see the light

* reverse fixtures

* review

* dependency query

* unused oops
2026-04-05 15:03:29 +00:00
..
Components Make cameras react to the AI eye nearby (#43466) 2026-04-05 15:03:29 +00:00
EntitySystems Make cameras react to the AI eye nearby (#43466) 2026-04-05 15:03:29 +00:00
LightToggleEvent.cs Move UnpoweredFlashlight to shared (#27449) 2024-04-29 13:22:11 +10:00
PoweredLightDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SharedEmergencyLightSystem.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
SharedHandheldLightSystem.cs Predict borgs (#41600) 2025-11-30 10:25:22 +00:00
SharedPoweredLightVisuals.cs Glowy lights - light fixtures now actually glow (#23428) 2024-01-03 19:46:11 +11:00
SharedRgbLightControllerSystem.cs Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
SharedRotatingLightSystem.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
SharedUnpoweredFlashlightVisuals.cs