CatStation/Content.IntegrationTests/Tests
Leon Friedrich 91b185e3c2
Rejigging Item slots (#4933)
* itemslot overhaul

* remove "shared" prefix

* handle component shutdown

* comments, cleanup, tests

* comments and minor tweak

* rename ItemSlotManagerState

* fix swapping

* fix merge

* Add ItemSlot verb text override

* fix merge  (IEntity -> entityUid)

* Fix merge (LabelSystem)

* Fix merge (nuke disk)

* fix test
2021-11-19 22:26:01 -07:00
..
Access Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
AI Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Atmos Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Body Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
Buckle ActionBlocker CanChangeDirection uses EntityUid exclusively 2021-11-09 13:48:59 +01:00
Chemistry Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Commands Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Construction Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Damageable Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Destructible Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
DeviceNetwork Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Disposal Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
DoAfter Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Doors Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Fluids Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
GameObjects/Components Update to .NET 6 and C# 10 (#5233) 2021-11-09 15:05:07 +01:00
GameRules Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
Gravity Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Interaction Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Kitchen Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Lobby Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Networking Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Pathfinding Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
PDA Rejigging Item slots (#4933) 2021-11-19 22:26:01 -07:00
Power Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Solutions Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
StationEvents Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Tag Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Utility Rejigging Item slots (#4933) 2021-11-19 22:26:01 -07:00
ClickableTest.cs Random offset for DefaultGrid every round (#4411) 2021-08-03 18:49:25 +10:00
ContainerOcclusionTest.cs Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
DeleteInventoryTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
DummyIconTest.cs Don't pool DummyIconTest 2021-11-08 12:43:06 +01:00
EntityTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
GravityGridTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
GridTileLookupTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
HumanInventoryUniformSlotsTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
InventoryHelpersTest.cs Rejigging Item slots (#4933) 2021-11-19 22:26:01 -07:00
MindEntityDeletionTest.cs Ghost roles create new minds, better tracking of roles at round end screen (#5175) 2021-11-15 11:14:34 -07:00
PostMapInitTest.cs Add "Syndicate Puddle-Jumper" blueprint for admins to spawn in (#5273) 2021-11-11 19:42:27 -07:00
ResettingEntitySystemTests.cs Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245) 2021-06-29 23:56:07 +10:00
RestartRoundTest.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
SaveLoadSaveTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
ShuttleTest.cs Make Saltern driveable (#4257) 2021-07-21 21:15:12 +10:00
StartTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
StorageFillTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
VendingMachineTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00