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* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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| .. | ||
| Actions | ||
| Admin | ||
| Alerts | ||
| Atmos/GasTank | ||
| Bwoink | ||
| Character | ||
| Chat | ||
| CloseWindow | ||
| Crafting | ||
| DamageOverlays | ||
| DecalPlacer | ||
| Emotes | ||
| EscapeMenu | ||
| Gameplay | ||
| Ghost | ||
| Guidebook | ||
| Hands | ||
| Hotbar | ||
| Info | ||
| Inventory | ||
| MenuBar | ||
| Objectives/Controls | ||
| Sandbox | ||
| Storage | ||
| Viewport | ||
| Vote | ||
| ProgressColorSystem.cs | ||