CatStation/Content.Shared/GameObjects
tmtmtl30 258fdc10ea
Airlock / firelock code refactor, pseudo-prediction implementation (#3037)
* splits off airlocks, firelocks

* adds airlock prediction. anims broken though

* fixes animation weirdness

* removes opacity prediction because it looked odd

* Now firelocks don't visually start open. Argh.

* Fixes firelock weirdness, saneifies _state var.

* Documentation changes, code shuffle.

* Lets firelocks crush people.

* Stops open-hand opening/closing firelocks.

* updates serializable, netserializable attributes

* Addresses reviews... hopefully.

* updates submodule?

* nullability

* fuck fuck fuck fuck

* fucking finally
2021-02-12 16:02:14 +01:00
..
Components Airlock / firelock code refactor, pseudo-prediction implementation (#3037) 2021-02-12 16:02:14 +01:00
EntitySystemMessages Fix suspicion round end timer, actually show it. 2021-02-04 04:16:36 +01:00
EntitySystems Holiday System (#3122) 2021-02-12 10:45:22 +01:00
Verbs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ContentNetIDs.cs Airlock / firelock code refactor, pseudo-prediction implementation (#3037) 2021-02-12 16:02:14 +01:00
DrawDepth.cs Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00