CatStation/Content.IntegrationTests
Tim Blyth 97176cc41a
fix: bug where enabling auto chat highlights would overwrite existing custom highlights (#44640)
* fix: bug where enabling auto chat highlights would overwrite existing custom highlights

previously, with this option enabled, it would save the auto highlights
to disk, overwriting any custom highlights the user had set up.

now the auto highlights are stored in memory (as they are different round
to round) and will not overwrite the custom highlights on disk.

* fix: improve ChatHighlightTest logic per PR feedback
2026-07-29 03:08:05 +00:00
..
Fixtures Fix GameTest.CTryComp using the server entity manager (#44230) 2026-06-03 21:01:14 +00:00
NUnit Add xmldocs to NUnit constraint extensions (#43887) 2026-05-16 19:56:00 +00:00
Pair Make InteractionTest inherit from GameTest (#90) 2026-06-18 22:12:53 +00:00
Tests fix: bug where enabling auto chat highlights would overwrite existing custom highlights (#44640) 2026-07-29 03:08:05 +00:00
Utility fix: GameDataScrounger treats ignored files as abstract (#44467) 2026-07-16 15:31:28 +00:00
AssemblyInfo.cs Reduce LevelOfParallelism to 2 for integration tests (#39566) 2025-08-11 12:43:57 -07:00
Content.IntegrationTests.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
DummyParallaxManager.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
GlobalUsings.cs Move TestPair & PoolManager to engine (#36797) 2025-09-21 17:17:43 +12:00
PoolManager.cs oh no all hell broke loose ghost roles are broken (#43735) 2026-04-27 02:21:38 +00:00
PoolManager.Cvars.cs Remove gateway system (#44428) 2026-07-20 09:01:31 +00:00
PoolManagerTestEventHandler.cs Test parallelization stuff. (#31650) 2024-09-01 03:28:30 +02:00
PoolSettings.cs Move TestPair & PoolManager to engine (#36797) 2025-09-21 17:17:43 +12:00