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* added textures and basic prototype without functionality * add full functional * finish work * fix naming * reduce random anomaly spawner offset * Update AnomalySystem.Vessel.cs * Update SharedAnomalySystem.cs * Update SharedAnomalySystem.cs * Update production.yml * fix errors * fix? * Update anomaly_sync.yml * deltanedas code fixes. Thx, deltanedas! * git what * fix yml * fix yml 2 * meh, try again * work, work, work * fix powered checking. now component work also without ApcPowerReceiving * now supercrit port invoke on start growing, not after explosion fix errors * deltanedas fix pack 1 * Update AnomalySynchronizerComponent.cs |
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|---|---|---|
| .. | ||
| AnomalousParticleComponent.cs | ||
| AnomalyCoreComponent.cs | ||
| AnomalyGeneratorComponent.cs | ||
| AnomalyScannerComponent.cs | ||
| AnomalySynchronizerComponent.cs | ||
| AnomalyVesselComponent.cs | ||
| BluespaceAnomalyComponent.cs | ||
| ExplosionAnomalyComponent.cs | ||
| GasProducerAnomalyComponent.cs | ||
| GeneratingAnomalyGeneratorComponent.cs | ||
| InjectionAnomalyComponent.cs | ||
| ProjectileAnomalyComponent.cs | ||
| PuddleCreateAnomalyComponent.cs | ||
| ReagentProducerAnomalyComponent.cs | ||
| TempAffectingAnomalyComponent.cs | ||