CatStation/Content.Server
ScarKy0 4a88b375df
Make cameras react to the AI eye nearby (#43466)
* init

TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI

* move to surv cameras, unpowered, remove leftovers

* silly

* review

* review

* I can see the light

* reverse fixtures

* review

* dependency query

* unused oops
2026-04-05 15:03:29 +00:00
..
Access Fix IdCardConsoleSystem missing prototype error (#42884) 2026-04-05 14:01:01 +00:00
Actions Remove duplicate loc getstring calls (#42648) 2026-01-25 23:02:57 +00:00
Acz
Administration Fix banana creampie visuals, allow station AI to be pied (#43388) 2026-04-03 18:16:17 +00:00
Advertise/EntitySystems Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Afk Command resolve mega pr batch 5 (#38389) 2025-06-17 22:49:58 +02:00
Alert Fix alerts mispredict + log spam (#36004) 2025-03-22 12:41:16 +01:00
AlertLevel Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Ame Don't show NaN/infinity if AME has no cores (#41026) 2025-10-21 19:15:32 +00:00
Animals Cleanup warnings: CS0414 (#39748) 2025-08-19 09:42:54 +02:00
Announcements Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Anomaly Nubody (#42419) 2026-01-17 00:39:35 +00:00
Antag Revert "Cleanup Antag Selection Logic a Lot" (#43041) 2026-02-26 18:36:48 +00:00
Arcade Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Armor Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared (#37782) 2025-05-24 19:36:38 +02:00
Atmos Fix LINDA pressure delta nonsense and weighting (#43471) 2026-04-05 12:17:08 +00:00
Audio Add a basic API to JukeboxSystem (#42896) 2026-03-11 00:15:09 +00:00
Beam remove usages of obsolete EntityUid method variants (#35106) 2025-02-16 03:06:23 +01:00
Bed/Cryostorage Predict BedSystem (#41686) 2025-12-03 19:44:17 +00:00
Bible Add a holy light effect to bible healing (#43189) 2026-03-14 17:33:38 +01:00
Body fixing the handling of the RespiratorComponent without checking (#42665) 2026-01-26 22:17:52 +00:00
Botany Make Seed Non-Unique on Sample (#42527) 2026-01-20 01:25:41 +00:00
Buckle/Systems Add craft for bonfire and bonfire with stake (#42211) 2026-01-09 04:00:36 +00:00
Camera
CardboardBox Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Cargo Add random sell value to player mobs (#43445) 2026-04-04 16:40:51 +00:00
CartridgeLoader Add "failed to load crew manifest" message (#43400) 2026-04-03 17:48:07 +00:00
Changeling/Systems Changeling cleanup and bugfix (#39843) 2025-08-24 15:50:19 +02:00
CharacterInfo
Charges Action charges refactor (#33993) 2025-04-18 13:45:48 +10:00
Chat Bring back shrug sanitization in a different form (#41236) 2026-01-08 19:29:44 +00:00
Chemistry Replace metabolism groups with metabolism stages (#42172) 2026-01-23 01:50:33 +00:00
Chunking
Clock
Cloning fix tailwag action for changelings (#43452) 2026-04-03 23:22:43 +00:00
Clothing use proxy methods in EntitySystems (#43083) 2026-03-01 03:13:22 +00:00
Cluwne Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Codewords v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
CombatMode HTNComponent from SharedNPCSystem (#42750) 2026-03-04 21:54:28 +00:00
Commands Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
Communications Admin log now shows who called or recalled evac (#41557) 2026-01-24 19:00:37 +00:00
Configurable Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Connection Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Construction Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Containers make throw insert container code more clear (#36873) 2025-05-07 15:08:28 +02:00
Coordinates
CPUJob/JobQueues/Queues
Crayon Delete FoodComponent, migrate prototypes to EdibleComponent (#41070) 2025-10-24 18:32:14 +00:00
CrewManifest Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
CriminalRecords/Systems Log Criminal Status changes for admin panel (#42691) 2026-01-29 05:50:16 +00:00
Cuffs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Damage Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Database Fix bug blocking character saves for species without hair. (#43170) 2026-03-15 15:55:42 +00:00
Decals Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Defusable Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Delivery Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Destructible Content-side IRobustRandom cleanup. (#43231) 2026-03-14 17:37:02 +00:00
DeviceLinking Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
DeviceNetwork Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Discord Discord Command Arguments as List (#41113) 2025-10-27 14:15:51 +00:00
Disposal Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
DoAfter
Doors Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
Dragon Replace space dragon timer deletion with gibbing (#43296) 2026-04-04 18:20:46 +00:00
Drowsiness Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Drunk
Effects
Electrocution Update NodeHelpers and Node.GetReachableNodes to use Entity<TransformComponent> and Entity<MapGridComponent> (#37734) 2026-03-10 21:25:45 +00:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Engineering Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Ensnaring Fix #38935: Remove empty EnsnaringComponent.cs file (#39112) 2025-07-21 17:20:37 +02:00
EntityConditions/Conditions Replace metabolism groups with metabolism stages (#42172) 2026-01-23 01:50:33 +00:00
EntityEffects/Effects Balance swing at Vestine (#42302) 2026-01-13 07:29:34 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Entry Non-obsoletion warnings as errors in Release. (#42983) 2026-02-23 21:07:22 +00:00
EUI Cleanup some easy-to-fix static logger warnings (#37820) 2025-05-25 23:20:08 +02:00
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ExCable Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
Explosion Fix Airtight Explosion Cache (#43276) 2026-03-17 17:54:03 -07:00
Fax Sent fax now tells where it was sent from (#41108) 2026-02-01 17:57:18 +00:00
FeedbackSystem Dynamic feedback popup (#43021) 2026-02-27 20:15:53 +00:00
Flash Predict Flashes (#37640) 2025-06-23 13:32:56 +02:00
Fluids Spray bottles with visible reagent contents (#42155) 2026-01-12 22:01:35 +00:00
ForceAttack Force Vent Critters to Attack (#42399) 2026-04-03 06:03:23 +00:00
Forensics fix: cleaning evidence off a person no longer reveals their true identity (#42868) 2026-02-11 22:16:10 +00:00
GameTicking Universal uplink codes (#38712) 2026-04-04 19:46:43 +00:00
Gateway Validate remaining ProtoId strings (#38747) 2025-07-04 22:55:45 +02:00
Gatherable EntityLootTable deleted (#37604) 2025-05-19 19:53:29 +10:00
Ghost Predict ghost examine (#43150) 2026-04-03 17:26:18 +00:00
GhostKick Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Gibbing/Systems Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GridPreloader Refactor map loading & saving 2024-12-23 02:42:17 +13:00
Guardian Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Guidebook
GuideGenerator Replace metabolism groups with metabolism stages (#42172) 2026-01-23 01:50:33 +00:00
Hands/Systems Nubody (#42419) 2026-01-17 00:39:35 +00:00
Holiday CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Holopad Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-01-21 04:05:44 +00:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Humanoid Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
IconSmoothing
IgnitionSource Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
ImmovableRod Minor spelling correction in admin logging (#42784) 2026-02-04 12:36:37 +00:00
Implants Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Info Show fuckrules usage to admins (#42988) 2026-02-21 20:10:02 +00:00
Instruments Fix InstrumentSystem.Update exception when deleting band lead (#42331) 2026-01-26 15:52:56 +00:00
Interaction Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
Inventory Inventory + Storage toolshed query commands (#40813) 2026-03-03 17:56:42 +00:00
IoC Remove unused space worldgen. (#43428) 2026-04-03 18:40:21 +00:00
IP Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Item Predicted multihanded component (#36712) 2025-04-19 18:05:20 +10:00
ItemRecall Wizard Item Recall Spell (#34411) 2025-02-08 16:56:08 -05:00
Jittering
Jobs Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
KillTracking Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Kitchen Predict reagent grinder (#42815) 2026-03-15 19:15:36 +00:00
Labels/Label Predict Labels (#36406) 2025-04-10 22:19:48 -07:00
LandMines Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Lathe Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-01-21 04:05:44 +00:00
Light remove all use cases of TimerComponent (#43320) 2026-03-25 03:59:32 +00:00
Lightning Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Lube HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-10-11 21:42:10 +02:00
Machines/EntitySystems Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
Mapping Non-obsoletion warnings as errors in Release. (#42983) 2026-02-23 21:07:22 +00:00
Maps Tile Stacking - attempt 2 (#42543) 2026-01-20 20:35:47 +00:00
MapText
MassMedia Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Materials Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Mech Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
Medical Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
Mind Add transfer entity to mind events. (#43020) 2026-02-26 01:16:55 +00:00
Mindshield Remove inaccessible code (#41209) 2025-10-31 01:14:54 +00:00
Mining Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Mobs Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
Motd
MouseRotator
Movement Remove StressTestMovementComponent (#40993) 2025-10-20 08:17:28 +00:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
Ninja Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
NodeContainer Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
NPC Content-side IRobustRandom cleanup. (#43231) 2026-03-14 17:37:02 +00:00
Nuke Remove duplicate loc getstring calls (#42648) 2026-01-25 23:02:57 +00:00
NukeOps Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Nutrition Fix banana creampie visuals, allow station AI to be pied (#43388) 2026-04-03 18:16:17 +00:00
Objectives Hijack the Automated Trade Station objective (#42135) 2026-04-03 10:21:04 +00:00
PAI Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Paper
Parallax Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload/EntitySystems [HOTFIX] Prevent Payload Enumeration Failure. (#41376) 2025-11-10 20:52:56 +01:00
PDA Universal uplink codes (#38712) 2026-04-04 19:46:43 +00:00
Physics Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
Pinpointer PinpointerSystem&Component cleanup (#42463) 2026-03-07 14:37:04 +00:00
Placement "New player" admin logging improvements (#35961) 2025-03-20 20:56:51 +01:00
Players Role time tracking support for admins (#31776) 2026-01-13 10:22:04 +00:00
PneumaticCannon Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Pointing Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Points Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Polymorph Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Popups Add PopupPredictedCursor and fix doubled popups on vending machines (#36655) 2025-04-18 14:01:46 +10:00
Power Staging To Master (#43264) 2026-03-16 19:41:19 -07:00
PowerSink Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Prayer Msg Toolshed Command (#41936) 2026-01-05 21:00:15 +00:00
Preferences/Managers Me when rider does not commit my change 2026-02-09 22:20:11 +01:00
Procedural Update DungeonSystem.Rooms to use IRobustRandom instead of Random (#43457) 2026-04-04 21:29:38 +00:00
Projectiles Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Puppet
Radiation Add parallelization to RadiationSystem.GridCast (#39173) 2026-04-05 04:39:00 +00:00
Radio Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-01-24 20:35:41 +00:00
RandomAppearance
RandomMetadata Make RandomMetadata properly support localization (#36343) 2025-04-06 11:12:39 -07:00
RatKing Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Remotes Feature/door remote radial (#36378) 2025-10-21 12:16:38 +00:00
RequiresGrid
Research Tech disk resprite and pricing changes (#37719) 2026-03-17 22:52:05 +00:00
Resist Fix broken state when attempting to escape a locker while cuffed (#42313) 2026-01-08 21:18:23 +00:00
Respawn Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Revenant Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Revolutionary
Robotics/Systems Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles MingGetBriefing -> MindGetBriefing (#41413) 2025-11-13 16:24:28 +00:00
Rotation
RoundEnd fix: small typo in the restart alert V2 (#43454) 2026-04-03 22:29:08 +00:00
Salvage Content-side IRobustRandom cleanup. (#43231) 2026-03-14 17:37:02 +00:00
Sandbox Thermal vision overlay for admins (#42812) 2026-02-09 01:06:46 +00:00
Screens Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Security Genpop wall lockers (#38102) 2025-06-07 17:51:38 +02:00
SensorMonitoring Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
Sericulture
ServerInfo
ServerUpdates
Shuttles Content-side IRobustRandom cleanup. (#43231) 2026-03-14 17:37:02 +00:00
Silicons [FIX] Moved random manifest back server (#43361) 2026-03-27 22:47:19 +00:00
Singularity Fix missing word from emitter alerts (#43225) 2026-03-14 17:32:16 +01:00
SmartFridge Allow items spawned in the smart fridge to show up as an entry. (#42268) 2026-01-09 00:35:39 +00:00
Solar Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Sound Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Spawners Make EntityTableSpawner spawn relative to grid instead of map (#43234) 2026-03-14 17:32:35 +01:00
Species/Systems [STAGING] Fix Diona not transferring their minds to their nymphs when gibbing. (#42699) 2026-01-31 20:13:58 +01:00
Speech Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
SprayPainter use proxy methods in EntitySystems (#43083) 2026-03-01 03:13:22 +00:00
Spreader Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Sprite Move scale command to content and turn it into a toolshed command (#39349) 2025-08-06 14:33:21 +02:00
Stack Add tile gun module (#41503) 2026-04-03 21:30:12 +00:00
Station Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
StationEvents Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834) 2026-03-15 13:45:46 +00:00
StationRecords [FIX] Moved random manifest back server (#43361) 2026-03-27 22:47:19 +00:00
Stealth
Storage Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
Store Universal uplink codes (#38712) 2026-04-04 19:46:43 +00:00
StoreDiscount/Systems Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
Strip Fix forensics not being applied to held items (#30609) 2025-04-18 21:02:41 -04:00
Stunnable Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
SubFloor Predict pipe anchoring and unanchroing (#35977) 2025-03-21 12:43:35 +03:00
SurveillanceCamera Make cameras react to the AI eye nearby (#43466) 2026-04-05 15:03:29 +00:00
Tabletop Fix tabletop grids rarely spawning on top of another (#39327) 2025-08-01 23:48:40 +02:00
Telephone Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Teleportation Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Temperature Splits temperature damage processing into its own component (#30515) 2025-12-24 06:37:11 +00:00
Tesla Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Thief Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Tiles Predict DestructibleSystem Part 2: First batch of entity effects (#41039) 2025-10-23 10:33:30 +00:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Tools Nubody (#42419) 2026-01-17 00:39:35 +00:00
Toolshed Small tippy fix + msg toolshed additions (#43082) 2026-03-06 16:04:55 +00:00
Traitor Universal uplink codes (#38712) 2026-04-04 19:46:43 +00:00
Traits Cleanup warnings: CS0414, CS0618 (#42068) 2025-12-27 14:14:42 +00:00
Trigger/Systems TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
TurretController Logging for turret controller (#40884) 2025-10-14 23:30:27 +00:00
Turrets Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
UserInterface Fix showvalue Ui for melee weapons (#38703) 2025-08-06 15:01:49 -07:00
VendingMachines Fix broken vending machine UI behavior (#42110) 2025-12-28 00:57:02 +00:00
VentHorde Vent Hordes (#43047) 2026-03-11 23:28:47 +00:00
Verbs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Vocalization Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
VoiceMask Identity Mask now updates equipped Agent ID name (#42772) 2026-02-13 21:42:16 +00:00
VoiceTrigger fix: respect AllowedSlots for gogo hat (#39189) 2026-01-08 19:25:43 +00:00
Voting Fix: Make votes force select maps (#42426) 2026-01-25 22:22:12 +00:00
Wagging fix tailwag action for changelings (#43452) 2026-04-03 23:22:43 +00:00
Weapons Content-side IRobustRandom cleanup. (#43231) 2026-03-14 17:37:02 +00:00
Weather Weather entities (#41427) 2026-03-08 23:28:48 +00:00
Whitelist Command resolves. (#38519) 2025-06-23 02:40:55 +02:00
Wieldable Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
Wires Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Xenoarchaeology Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Xenoborgs Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies Clean up Marking data structure, add tests for Zombie transformation (#42756) 2026-02-03 03:13:26 +00:00
AssemblyInfo.cs
Content.Server.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs