CatStation/Content.Shared
ScarKy0 4a88b375df
Make cameras react to the AI eye nearby (#43466)
* init

TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI

* move to surv cameras, unpowered, remove leftovers

* silly

* review

* review

* I can see the light

* reverse fixtures

* review

* dependency query

* unused oops
2026-04-05 15:03:29 +00:00
..
Abilities Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Access Fix IdCardConsoleSystem missing prototype error (#42884) 2026-04-05 14:01:01 +00:00
ActionBlocker Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
Actions v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Administration Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert fix AI battery alert (#41879) 2025-12-16 18:48:20 +00:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Prevent anomalies from spawning multiple entities on the same tile when instructed not to. (#37833) 2026-02-02 12:20:12 +00:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Reapply "Trip APCs when they exceed a power limit (#41377)" (#41789) 2025-12-08 10:35:11 +00:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Atmos Fix LINDA pressure delta nonsense and weighting (#43471) 2026-04-05 12:17:08 +00:00
Audio Add a basic API to JukeboxSystem (#42896) 2026-03-11 00:15:09 +00:00
BarSign Fixed redundant bar sign windows (#42960) 2026-02-27 15:49:19 +00:00
Beam
Bed Replace metabolism groups with metabolism stages (#42172) 2026-01-23 01:50:33 +00:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Body Fix Bloodstream Overflow on Rejuvenate (#43447) 2026-04-03 18:24:45 +00:00
Botany
Bql
Buckle Add craft for bonfire and bonfire with stake (#42211) 2026-01-09 04:00:36 +00:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox
Cargo Hijack the Automated Trade Station objective (#42135) 2026-04-03 10:21:04 +00:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Remove unused space worldgen. (#43428) 2026-04-03 18:40:21 +00:00
Changeling changeling devour cleanup (#43451) 2026-04-04 00:29:43 +00:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo
Charges Rejuvenating Resets Item Charges (#41165) 2025-10-30 03:17:13 +00:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Chat Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Chemistry Predict reagent grinder (#42815) 2026-03-15 19:15:36 +00:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Clothing PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Clumsy PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Cluwne Make DamageSpecifier serializable (#43049) 2026-02-27 06:20:13 +00:00
CombatMode HTNComponent from SharedNPCSystem (#42750) 2026-03-04 21:54:28 +00:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Computer
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Hijack the Automated Trade Station objective (#42135) 2026-04-03 10:21:04 +00:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-09-23 14:52:51 +12:00
Crayon Fix SharedCrayonSystem being both [Virtual] and abstract (#43339) 2026-03-25 17:13:58 +00:00
CrewManifest v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
CriminalRecords Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
Cuffs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Damage Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
Destructible Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Adding a random gate (#41627) 2025-12-14 19:15:22 +00:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-09-24 17:02:46 -05:00
Devour Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Dice PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Directions
DisplacementMap Handle inventory template updating V2 (#39246) 2025-07-27 23:05:58 +02:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
DoAfter Cleanup warnings: CS0168, CS0414 (#43198) 2026-03-14 22:17:14 +01:00
Doors Make door bolting powergaming no longer relevant anymore (#41138) 2025-12-09 12:50:50 +00:00
DragDrop
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Refactor: Gas tile overlay split (#42881) 2026-03-15 07:20:06 +00:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk Fix Being Drunk! (#41002) 2025-10-21 20:12:36 +00:00
Effects
Electrocution Translation fix: insulated verbs (#42617) 2026-01-25 22:11:00 +00:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Adjust various traitor explosives (#42477) 2026-01-19 21:54:12 +00:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityConditions Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
EntityEffects Fix banana creampie visuals, allow station AI to be pied (#43388) 2026-04-03 18:16:17 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Entity Table Probabilities API (#41920) 2026-02-01 00:41:32 +00:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2025-12-05 15:51:48 +00:00
Eui
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger
Execution Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Explosion Ignite atmosphere on explosions (#41262) 2025-12-15 23:27:40 +00:00
Eye use proxy methods in EntitySystems (#43083) 2026-03-01 03:13:22 +00:00
Fax Sent fax now tells where it was sent from (#41108) 2026-02-01 17:57:18 +00:00
FeedbackSystem Dynamic feedback popup (#43021) 2026-02-27 20:15:53 +00:00
FingerprintReader Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Fluids Only one puddle sparkle please (#43086) 2026-03-01 20:14:23 +00:00
Foldable Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2025-11-15 23:18:11 +00:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Friction Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Main menu art credit system (#41328) 2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost Predict ghost examine (#43150) 2026-04-03 17:26:18 +00:00
GhostKick
GhostTypes Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Gibbing Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Refactor guide entry tests. (#43159) 2026-03-10 18:22:17 +00:00
Hands Simplify hands UI code (#42534) 2026-01-22 21:31:45 +00:00
HealthExaminable Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
HijackBeacon Hijack the Automated Trade Station objective (#42135) 2026-04-03 10:21:04 +00:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
Holosign Fix Holosign Placement (#42909) 2026-02-26 23:55:28 +00:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Fix bug blocking character saves for species without hair. (#43170) 2026-03-15 15:55:42 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Voice mask effects are toggleable and hide your accent (#41965) 2025-12-26 02:47:05 +00:00
Info Show fuckrules usage to admins (#42988) 2026-02-21 20:10:02 +00:00
Input Add keybinds for openening a specified component in VV (#41348) 2025-11-12 23:10:48 +00:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Interaction Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Identity Mask now updates equipped Agent ID name (#42772) 2026-02-13 21:42:16 +00:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
Item Fixed the two-handed activated sound bug. (#38070) 2026-03-16 16:30:28 +00:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Predict reagent grinder (#42815) 2026-03-15 19:15:36 +00:00
Labels Add hand label blacklist (#42986) 2026-02-21 23:23:01 +00:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Light Make cameras react to the AI eye nearby (#43466) 2026-04-05 15:03:29 +00:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
Lock Force-prying crit borgs opens borg panel (#42460) 2026-01-22 09:44:31 +00:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
MagicMirror fixed barber scissors misgendering when blocked by a hat (#42948) 2026-02-16 22:48:05 +00:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Non-obsoletion warnings as errors in Release. (#42983) 2026-02-23 21:07:22 +00:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Nubody (#42419) 2026-01-17 00:39:35 +00:00
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Medical cleanup GasPrototype and some other atmos code (#43318) 2026-03-28 04:15:41 +00:00
MedicalScanner Cryo pod UI (#41850) 2026-01-15 17:52:03 +00:00
Metabolism Predicted Networked Metabolism (#42798) 2026-02-22 18:32:55 +00:00
Mind Add transfer entity to mind events. (#43020) 2026-02-26 01:16:55 +00:00
Mindshield Fix chameleon controller not updating fake mindshield action icon (#42900) 2026-02-13 05:09:04 +00:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Module
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement fix tailwag action for changelings (#43452) 2026-04-03 23:22:43 +00:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Adds EMP Resistance component, gives it to ninja suit and headset (#42334) 2026-01-13 13:30:53 +00:00
NodeContainer Staging To Master (#43264) 2026-03-16 19:41:19 -07:00
NPC HTNComponent from SharedNPCSystem (#42750) 2026-03-04 21:54:28 +00:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2025-12-12 00:58:51 +00:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Fix banana creampie visuals, allow station AI to be pied (#43388) 2026-04-03 18:16:17 +00:00
Objectives Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Overlays Optical thermal scanner implementation (#42613) 2026-02-06 10:30:19 +00:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Paper Revert "Added Kill Tome (Death Note). (#39011)" 2025-08-03 22:03:43 +02:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834) 2026-03-15 13:45:46 +00:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-08-27 00:26:13 +02:00
PDA Universal uplink codes (#38712) 2026-04-04 19:46:43 +00:00
Physics Make conveyors stack items that stop (#42829) 2026-02-07 13:03:42 +00:00
Pinpointer PinpointerSystem&Component cleanup (#42463) 2026-03-07 14:37:04 +00:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Plunger
PneumaticCannon
Pointing
Points
Polymorph Prevent picking up chameleon projector disguises via context menu (#42656) 2026-01-26 13:48:16 +00:00
Popups PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
Power Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-01-21 04:05:44 +00:00
PowerCell Tweak Traitor Uplink - The Rest of the Uplink (#42582) 2026-01-24 00:11:19 +00:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Drop ICharacterProfile/ICharacterAppearance interfaces (#42661) 2026-01-26 20:15:44 +00:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2025-12-08 04:20:42 +00:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Give borgs default prying (#41812) 2026-02-25 23:19:52 +00:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Add parallelization to RadiationSystem.GridCast (#39173) 2026-04-05 04:39:00 +00:00
Radio Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-01-24 20:35:41 +00:00
Random PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2025-12-03 03:25:03 +00:00
RCD Fix RCD not being able to place hull tiles in space (#42740) 2026-02-09 00:57:08 +00:00
ReagentSpeed
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-10-19 14:42:18 +00:00
Remotes [Fix] Door remote fixes (#43063) 2026-02-28 20:17:14 +00:00
Repairable Fix welders running an additional time when no damage remains. (#43321) 2026-03-22 22:45:01 +00:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Reduce speso value of tech disks (#43395) 2026-03-29 23:15:28 +00:00
Resist
Respawn
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles Typo fix (#41652) 2026-02-13 09:16:03 +00:00
Rootable fix tailwag action for changelings (#43452) 2026-04-03 23:22:43 +00:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage Weather entities (#41427) 2026-03-08 23:28:48 +00:00
Sandbox Thermal vision overlay for admins (#42812) 2026-02-09 01:06:46 +00:00
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Security Fix GenpopLockerBoundUserInterface prediction (#42365) 2026-01-12 02:58:56 +00:00
SelectableComponentAdder use proxy methods in EntitySystems (#43083) 2026-03-01 03:13:22 +00:00
SensorMonitoring
Sericulture fix tailwag action for changelings (#43452) 2026-04-03 23:22:43 +00:00
Shuttles Fix emergency shuttle authorization bypass via ID rename (#42640) 2026-01-25 21:59:50 +00:00
Silicons Refactor Ion Law string generation (#42629) 2026-03-15 15:44:03 +00:00
Singularity Fix missing word from emitter alerts (#43225) 2026-03-14 17:32:16 +01:00
Slippery Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SmartFridge Predict reagent grinder (#42815) 2026-03-15 19:15:36 +00:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable
SprayPainter Colour picker, palettes, & other spraypainter stuff (#41943) 2026-01-22 17:33:21 +00:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Stacks Add tile gun module (#41503) 2026-04-03 21:30:12 +00:00
Standing Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Station Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
StationRecords [FIX] Moved random manifest back server (#43361) 2026-03-27 22:47:19 +00:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew Weather entities (#41427) 2026-03-08 23:28:48 +00:00
StatusIcon Add Cyborg crew indicator (#37038) 2026-01-29 06:59:06 +00:00
Stealth
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Storage Add blacklist to entitystoragecomponent, add blacklist to genpop lockers (#41633) 2026-04-03 17:46:20 +00:00
Store Universal uplink codes (#38712) 2026-04-04 19:46:43 +00:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Strip StrippableComponent timespan calculation fix (#43022) 2026-02-26 23:21:55 +00:00
Stunnable Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SubFloor feat: allow admins to interact under subfloors (#38813) 2025-07-10 13:14:37 +02:00
SurveillanceCamera Make cameras react to the AI eye nearby (#43466) 2026-04-05 15:03:29 +00:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-01-24 20:35:41 +00:00
Temperature removed PhysicalConstants.ZERO_CELCIUS (#43316) 2026-03-22 10:43:03 +00:00
Tests Allow InteractionTests to load other maps (#41226) 2025-11-01 04:00:17 +00:00
TextScreen
Thief Thieving beacons automatically set coordinates when unfolded. (#42520) 2026-01-19 09:02:22 +00:00
Throwing PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Tiles Tile Stacking - attempt 2 (#42543) 2026-01-20 20:35:47 +00:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools Janiborg Module Cleanup (#42330) 2026-01-11 04:06:06 +00:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Trigger Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Udder
UserInterface Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Vapor
VendingMachines Fix broken vending machine UI behavior (#42110) 2025-12-28 00:57:02 +00:00
Verbs Revert "Xenoborg extractor (#42796)" 2026-03-17 00:02:36 +01:00
VoiceMask Identity Mask now updates equipped Agent ID name (#42772) 2026-02-13 21:42:16 +00:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Predict warp point location examines. (#39402) 2025-08-05 20:26:41 +02:00
Weapons Fix accessing deleted entities in SharedMeleeWeaponSystem (#42340) 2026-04-04 06:43:03 +00:00
Weather Weather entities (#41427) 2026-03-08 23:28:48 +00:00
Whistle Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-10-24 07:25:42 +00:00
Wires Wire interface syntax correction (#43475) 2026-04-05 06:10:57 +00:00
Xenoarchaeology Fix sound issues with arti crusher. (#42406) 2026-01-26 11:54:45 +00:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Content.Shared.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs