mirror of
https://github.com/space-syndicate/space-station-14.git
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* Content side new physics structure * BroadPhase outline done * But we need to fix WorldAABB * Fix static pvs AABB * Fix import * Rando fixes * B is for balloon * Change human mob hitbox to circle * Decent movement * Start adding friction to player controller I think it's the best way to go about it to keep other objects somewhat consistent for physics. * This baby can fit so many physics bugs in it. * Slight mob mover optimisations. * Player mover kinda works okay. * Beginnings of testbed * More testbed * Circlestack bed * Namespaces * BB fixes * Pull WorldAABB * Joint pulling * Semi-decent movement I guess. * Pulling better * Bullet controller + old movement * im too dumb for this shit * Use kinematic mob controller again It's probably for the best TBH * Stashed shitcode * Remove SlipController * In which movement code is entirely refactored * Singularity fix * Fix ApplyLinearImpulse * MoveRelay fix * Fix door collisions * Disable subfloor collisions Saves on broadphase a fair bit * Re-implement ClimbController * Zumzum's pressure * Laggy item throwing * Minor atmos change * Some caching * Optimise controllers * Optimise CollideWith to hell and back * Re-do throwing and tile friction * Landing too * Optimise controllers * Move CCVars and other stuff swept is beautiful * Cleanup a bunch of controllers * Fix shooting and high pressure movement controller * Flashing improvements * Stuff and things * Combat collisions * Combat mode collisions * Pulling distance joint again * Cleanup physics interfaces * More like scuffedularity * Shit's fucked * Haha tests go green * Bigmoneycrab * Fix dupe pulling * Zumzum's based fix * Don't run tile friction for non-predicted bodies * Experimental pulling improvement * Everything's a poly now * Optimise AI region debugging a bit Could still be better but should improve default performance a LOT * Mover no updater * Crazy kinematic body idea * Good collisions * KinematicController * Fix aghost * Throwing refactor * Pushing cleanup * Fix throwing and footstep sounds * Frametime in ICollideBehavior * Fix stuff * Actually fix weightlessness * Optimise collision behaviors a lot * Make open lockers still collide with walls * powwweeerrrrr * Merge master proper * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Ch ch ch changesss * SHIP IT * Fix #if DEBUG * Fix vaulting and item locker collision * Fix throwing * Editing yaml by hand what can go wrong * on * Last yaml fixes * Okay now it's fixed * Linter Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es> |
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| .. | ||
| Access | ||
| ActionBlocking | ||
| Actor | ||
| AI | ||
| Arcade | ||
| Atmos | ||
| BarSign | ||
| Body | ||
| Botany | ||
| Buckle | ||
| Cargo | ||
| Chemistry | ||
| Command | ||
| Construction | ||
| ContainerExt | ||
| Conveyor | ||
| Culinary | ||
| Damage | ||
| Destructible | ||
| Disposal | ||
| Doors | ||
| Explosion | ||
| Fluids | ||
| Gravity | ||
| GUI | ||
| Headset | ||
| Instruments | ||
| Interactable | ||
| Items | ||
| Kitchen | ||
| MachineLinking | ||
| Markers | ||
| Medical | ||
| Metabolism | ||
| Mining | ||
| Mobs | ||
| Morgue | ||
| Movement | ||
| NodeContainer | ||
| Nutrition | ||
| Observer | ||
| PA | ||
| Paper | ||
| PDA | ||
| Pointing | ||
| Portal | ||
| Power | ||
| Projectiles | ||
| Pulling | ||
| Radio | ||
| Recycling | ||
| Research | ||
| Rotatable | ||
| Singularity | ||
| Sound | ||
| Stack | ||
| StationEvents | ||
| Strap | ||
| Suspicion | ||
| Temperature | ||
| Timing | ||
| TraitorDeathMatch | ||
| Trigger/TimerTrigger | ||
| VendingMachines | ||
| Watercloset | ||
| Weapon | ||
| AnchorableComponent.cs | ||
| AtmosPlaqueComponent.cs | ||
| CleanableComponent.cs | ||
| ComputerComponent.cs | ||
| ConfigurationComponent.cs | ||
| CrayonComponent.cs | ||
| DoAfterComponent.cs | ||
| ExtinguisherCabinetComponent.cs | ||
| ExtinguisherCabinetFilledComponent.cs | ||
| LightBehaviourComponent.cs | ||
| MagbootsComponent.cs | ||
| MagicMirrorComponent.cs | ||
| PlaceableSurfaceComponent.cs | ||
| PottedPlantHideComponent.cs | ||
| RandomPottedPlantComponent.cs | ||
| RandomSpriteColorComponent.cs | ||
| RandomSpriteStateComponent.cs | ||
| RepairableComponent.cs | ||
| StressTestMovementComponent.cs | ||
| WindowComponent.cs | ||
| WiresComponent.cs | ||