CatStation/Content.Server/Weapons/Ranged/Systems/GunSystem.Solution.cs
Princess Cheeseballs 4d1325bccf
Fix Broken Solution Enumerators (#43789)
* burge

* bruegr

* YAML

* two misc fixes

* snoutta here

* add tests

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-01 21:20:03 +00:00

72 lines
2.7 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Vapor;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Map;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly VaporSystem _vapor = default!;
protected override void InitializeSolution()
{
base.InitializeSolution();
SubscribeLocalEvent<SolutionAmmoProviderComponent, MapInitEvent>(OnSolutionMapInit);
SubscribeLocalEvent<SolutionAmmoProviderComponent, SolutionChangedEvent>(OnSolutionChanged);
}
private void OnSolutionMapInit(Entity<SolutionAmmoProviderComponent> entity, ref MapInitEvent args)
{
UpdateSolutionShots(entity);
}
private void OnSolutionChanged(Entity<SolutionAmmoProviderComponent> entity, ref SolutionChangedEvent args)
{
if (args.Solution.Comp.Id == entity.Comp.SolutionId)
UpdateSolutionShots(entity, args.Solution.Comp.Solution);
}
protected override void UpdateSolutionShots(Entity<SolutionAmmoProviderComponent> ent, Solution? solution = null)
{
var shots = 0;
var maxShots = 0;
if (solution == null && !_solutionContainer.TryGetSolution(ent.Owner, ent.Comp.SolutionId, out _, out solution))
{
ent.Comp.Shots = shots;
DirtyField(ent.AsNullable(), nameof(SolutionAmmoProviderComponent.Shots));
ent.Comp.MaxShots = maxShots;
DirtyField(ent.AsNullable(), nameof(SolutionAmmoProviderComponent.MaxShots));
return;
}
shots = (int)(solution.Volume / ent.Comp.FireCost);
maxShots = (int)(solution.MaxVolume / ent.Comp.FireCost);
ent.Comp.Shots = shots;
DirtyField(ent.AsNullable(), nameof(SolutionAmmoProviderComponent.Shots));
ent.Comp.MaxShots = maxShots;
DirtyField(ent.AsNullable(), nameof(SolutionAmmoProviderComponent.MaxShots));
UpdateSolutionAppearance(ent);
}
protected override (EntityUid Entity, IShootable) GetSolutionShot(Entity<SolutionAmmoProviderComponent> ent, EntityCoordinates position)
{
var (shot, shootable) = base.GetSolutionShot(ent, position);
if (!_solutionContainer.TryGetSolution(ent.Owner, ent.Comp.SolutionId, out var solution))
return (shot, shootable);
_vapor.TryAddSolution(shot, solution.Value, ent.Comp.FireCost);
return (shot, shootable);
}
}