CatStation/Content.Shared/Chemistry/EntitySystems/SolutionRegenerationSystem.cs
Princess Cheeseballs 4d1325bccf
Fix Broken Solution Enumerators (#43789)
* burge

* bruegr

* YAML

* two misc fixes

* snoutta here

* add tests

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-01 21:20:03 +00:00

55 lines
2 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.FixedPoint;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
namespace Content.Shared.Chemistry.EntitySystems;
public sealed class SolutionRegenerationSystem : EntitySystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionRegenerationComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<SolutionRegenerationComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextRegenTime = _timing.CurTime + ent.Comp.Duration;
Dirty(ent);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// TODO: SolutionRegenerationComponent on Solution Entities!
var query = EntityQueryEnumerator<SolutionRegenerationComponent, SolutionComponent>();
while (query.MoveNext(out var uid, out var regen, out var solution))
{
if (_timing.CurTime < regen.NextRegenTime)
continue;
// timer ignores if its full, it's just a fixed cycle
regen.NextRegenTime += regen.Duration;
// Needs to be networked and dirtied so that the client can reroll it during prediction
Dirty(uid, regen);
var amount = FixedPoint2.Min(solution.Solution.AvailableVolume, regen.Generated.Volume);
if (amount <= FixedPoint2.Zero)
continue;
// Don't bother cloning and splitting if adding the whole thing
var generated = amount == regen.Generated.Volume
? regen.Generated
: regen.Generated.Clone().SplitSolution(amount);
_solutionContainer.TryAddSolution((uid, solution), generated);
}
}
}