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* Initial Pass, Rev, Thief * Zombie initial pass * Rebase, Traitor * Nukeops, More overloads * Revert RevolutionaryRuleComponent * Use TryRoundStartAttempt, Rewrite nukie spawning * Comments, Add task scheduler to GameRuleSystem * Zombie initial testing done * Sort methods, rework GameRuleTask * Add CCVar, Initial testing continues * Might as well get rid of the obsolete logging * Oops, i dont know how to log apparently * Suggested formatting fixes * Suggested changes * Fix merge issues * Minor optimisation * Allowed thief to choose other antags * Review changes * Spawn items on floor first, then inserting * minor tweaks * Shift as much as possible to ProtoId<> * Remove unneeded * Add exclusive antag attribute * Fix merge issues * Minor formatting fix * Convert to struct * Cleanup * Review cleanup (need to test a lot) * Some fixes, (mostly) tested * oop * Pass tests (for real) --------- Co-authored-by: Rainfall <rainfey0+git@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com> |
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| .. | ||
| ArrivalsSystem.cs | ||
| DockingSystem.AutoDock.cs | ||
| DockingSystem.cs | ||
| DockingSystem.Shuttle.cs | ||
| EmergencyShuttleSystem.Console.cs | ||
| EmergencyShuttleSystem.cs | ||
| RadarConsoleSystem.cs | ||
| ShuttleConsoleSystem.cs | ||
| ShuttleConsoleSystem.Drone.cs | ||
| ShuttleSystem.cs | ||
| ShuttleSystem.FasterThanLight.cs | ||
| ShuttleSystem.GridFill.cs | ||
| ShuttleSystem.IFF.cs | ||
| ShuttleSystem.Impact.cs | ||
| SpaceGarbageSystem.cs | ||
| ThrusterSystem.cs | ||