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* Adding shock collar with the new ShockOnTrigger * Cleaning and updating the shock collar * Add StripDelay datafield to ClothingComponent * Adding SelfUnremovableClothingComponent * ShockCollar Update * Correction of the shock collar * Correction of the shock collar 2 * Renaming the DamageSpecifier DataField to Damage * Fixing the damage field in ShockCollar * Cleaning the ShockCollar * Renaming ShockCollar to ClothingNeckShockCollar * Adding ClothingNeckShockCollar as a stealTarget to a thief * Fixing a typo of the sprite path in ClothingNeckShockCollar * Cleaning the ShockOnTriggerComponent * Revision of SelfUnremovableClothing * Adding a ClothingBackpackElectropack * Sprite fix * Code review * Shock Collar sprite update * add commit hash --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> |
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| .. | ||
| ClusterGrenadeSystem.cs | ||
| ExplosionGridTileFlood.cs | ||
| ExplosionSpaceTileFlood.cs | ||
| ExplosionSystem.Airtight.cs | ||
| ExplosionSystem.cs | ||
| ExplosionSystem.CVars.cs | ||
| ExplosionSystem.GridMap.cs | ||
| ExplosionSystem.Processing.cs | ||
| ExplosionSystem.TileFill.cs | ||
| ExplosionSystem.Visuals.cs | ||
| ExplosionTileFlood.cs | ||
| SmokeOnTriggerSystem.cs | ||
| TriggerSystem.cs | ||
| TriggerSystem.Mobstate.cs | ||
| TriggerSystem.OnUse.cs | ||
| TriggerSystem.Proximity.cs | ||
| TriggerSystem.Signal.cs | ||
| TriggerSystem.TimedCollide.cs | ||
| TriggerSystem.Voice.cs | ||
| TwoStageTriggerSystem.cs | ||